What Xbox games can I play without Xbox live gold? - Quora

xbox one games that don't require internet to play

xbox one games that don't require internet to play - win

Look, I completely understand why they’ve raised the price for Xbox Live. However, I don’t think people are fully comprehending how expensive this is considering all the other things people pay for every year. $60 to $120 is just a huge jump for many people.

EDIT: As of this morning, Microsoft/Xbox have reverted their decision to increase the price of Xbox Live. They’ve now made the decision to also allow free to play games to not require Xbox Live Gold to play. Being vocal really does matter, and I’m glad the decision was reverted.
Nice work for everyone who voiced their opinions and concerns. Situations like this show just how powerful the consumers are when we all have similar opinions, and band together to voice those opinions.
If this happened with Microsoft, I’m sure this can happen with publishing studios like Activision and EA in the near future.
Keep on gaming :)
Here’s an article explaining it all ~ https://www.fool.com/amp/investing/2021/01/23/microsoft-raises-xbox-live-gold-subscription-price/
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Yes, I 100% understand why they’ve raised their prices.
Game Pass is a success, and they’re going to continue to add more and more games over time.
However, straight up jacking up the general Xbox Live subscription because of this is just a bit much of you ask me.
Yes, game pass is a very good deal. Yes, EA play and all those bundles are very good.
But the moral of the story...not everyone wants those things....we just want to play online.
I repeat...Not everyone wants Game Pass or EA Play, etc, we just want to play online.
$120 a year may be nothing to some people, but it’s a huge deal to many of us. We already pay for other subscriptions and bills, so essentially once our subscriptions expire we now have to add an additional $60 onto our finances every year.
I’m sorry, regardless of how good the game pass is, I don’t see how people are defending spending more money just to play video games online.
We just want to play games, period.
Game Pass is a bonus if you genuinely want to experience that and have money to do that. But not everyone wants Game Pass or all the other stuff.
And for people who continue to defend this...realize that now video games are $70 going into 2021, and now Xbox Live is $120 a year going forward. That’s a huge chunk of money now going toward Xbox Live ALONE.
Many people MAY have the money, but $120 IS a huge deal considering we live in a world where everyone has a streaming platform or offers subscriptions.
Some people just but 1-5 games then play those for the year. Hell, some people play games from years ago and only buy one game every year or so.
I get the business decision, I truly do. But as a consumer, it’s just ridiculous to have to pay more to play online when we all pay a ridiculous amount for internet as it is.
Again, I understand it business wise. I just don’t think we all have to suffer because of the Game Pass.
If they gave us an option to buy one year of Game Pass for $100 then I’d be cool, but Jesus bumping everyone’s bill up is kind of a gut punch.
submitted by VibeMeThere to xbox [link] [comments]

HITMAN 3 PRE-LAUNCH GUIDE (PROGRESSION CARRYOVER)

https://www.ioi.dk/hitman-3-pre-launch-guide/
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Welcome to the HITMAN 3 Pre-launch guide. This blog post will be our place to share in-depth details about HITMAN 3, including how to carryover your progression, our new Access Pass system, what to expect on launch day and more.
We are excited to see all of our players embark on Agent 47’s next journey and experience the dramatic conclusion to the World of Assassination trilogy.
Before you start reading, this is how the game begins.

Release Details

HITMAN 3 will be available on 20 January 2021 for PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, Xbox One, Stadia, Nintendo Switch and PC.
We’re happy to confirm that the Nintendo Switch version of HITMAN 3 will also launch on 20 January. The Switch version of HITMAN 3 is playable via cloud streaming technology. A stable and permanent internet connection is required to play.
Release Time HITMAN 3 will release simultaneously on all platforms at 13:00 UTC on 20 January 2021. To see the exact release time in your timezone, follow this link. This release time will ensure that the IOI teams in Copenhagen and Malmö are best-placed to ensure a smooth launch. At that time, digital copies will be available to play and the games servers will be online.
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Pre-load It will be possible to pre-load HITMAN 3 on PlayStation and Xbox platforms. Make sure that you’ve configured your console to do that and the downloads will begin when they have been prepared and certified. On PC, there won’t be a pre-load option for HITMAN 3 and downloads will begin at the above release time.
(For PS4 and PS5 owners in Asia, please note that HITMAN 3 will not be available for pre-order or pre-load. This is due to recent changes in the age ratings systems in those regions. HITMAN 3 will be available for purchase at the above time.)
Day One Patch HITMAN 3 will require a day one patch for all disc users. The day one patch will be automatically applied to digital players. This patch will include access to the VR mode for PlayStation users and will include the remaining locations that are not included on the disc.
Game Size HITMAN 3 will take up approximately 60-70 GB of storage space on all platforms, with the obvious exceptions of Stadia and Switch. The data that you download will also include all the content required to access HITMAN 1 and HITMAN 2 – but you are still required to own/purchase access to those games. To underline that; purchasing HITMAN 3 does not grant access to the previous two games by default.
Using this method allows us to reduce the file size for all players to 60-70 GB and has the benefit of making the process of redeeming or purchase access to HITMAN 1 and HITMAN 2 as simple as possible. (We talk about that more later). Also, we want to clarify that reducing the file size doesn’t mean that we’ve made any compromises on the visual/audio quality of the game. If you’re curious about the technical aspects that made this possible, we recently talked to PC Gamer about it.

HITMAN 3 - Editions

There are two editions of HITMAN 3; The Standard Edition and the Deluxe Edition.
– The Standard Edition includes the HITMAN 3 base game. Nice and simple. – The Deluxe Edition includes the HITMAN 3 base game and the Deluxe Pack. Again, nice and simple.
The only difference between the two editions is the Deluxe Pack, which includes 6 Deluxe Escalations, in-game suits, items and weapons, a digital soundtrack for each game in the World of Assassination trilogy, an introduction to each HITMAN 3 campaign mission by the Game Director and a digital artbook that highlights the characters, targets and missions included in the trilogy. A free IOI Account is required to download the digital soundtracks and World of HITMAN Art Book.
Here’s a visual look at everything that’s packed into the HITMAN 3 Deluxe Edition:
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Next-gen Upgrade Console players who pre-order or purchase a physical or digital copy of HITMAN 3 (either Standard or Deluxe) on the current generation of consoles (PS4/Xbox One), will receive a free upgrade to the next-gen version of the game for no additional cost. Note that you won’t be able to receive the next-gen upgrade if you purchase HITMAN 3 on disc and you own a disc-free next gen console.
When making a digital purchase, you will automatically be entitled to download the next-gen version when you access the game on that console.
When making a physical disc purchase, you’ll need to insert the current gen disc into your next gen console and you’ll be able to download the next-gen version for no additional cost. Simply keep the disc in your machine whenever you want to play and you’ll be good to go.
Pre-order Bonus The HITMAN 3 pre-order bonus celebrates all three games in the World of Assassination trilogy. Introducing the Trinity Pack. You’ll get it just by pre-ordering the game, no matter what platform or edition.
The Trinity Pack includes a total of 9 items, with 3 distinct sets that represent a different game from the trilogy. Each set includes a suit, briefcase and weapon. From the White of HITMAN 1, the Red of HITMAN 2 or the Black of HITMAN 3, you’ll have all 9 items in your inventory to mix and match as you like. The classic Hitman insignia is etched onto the items in gold to add an elegant flourish.
Note: The Trinity Pack will not be included with either the Standard Edition or Deluxe Edition after January 20.
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At selected retailers, pre-ordering a physical edition of HITMAN 3 will also include an exclusive physical passport. This unique item is filled with details and references from Agent 47’s career and commemorates 20 years of Hitman. See the list of retailers in our previous pre-order blog post.

Progression Carryover

All current HITMAN 2 players will be able to carryover their hard-earned progression into HITMAN 3.
After completing the carryover process, HITMAN 2 players will be able to start HITMAN 3 with their existing player profile, XP rank, location mastery levels, location mastery unlocks, challenge progress, challenge unlocks and Elusive Target suits/unlocks. All of those things are what we call ‘progression’. It’s not possible to pick and choose elements to carryover. It’s all or nothing.
The carryover process requires an IOI Account and can only be done through a web browser, it’s not possible to do it in-game. We will have the website ready to go before launch, but it is not live yet. Once it is ready, we will share the news via ioi.dk and update this post.
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Here’s more about how it will work:
– Progression can only be carried over from HITMAN 2, including progression you have from the Legacy Pack (HITMAN 1 locations within HITMAN 2).
– Progression can only be carried over from within the same platform. There are only three options:
HITMAN 2 (PlayStation) → HITMAN 3 (PlayStation) HITMAN 2 (Xbox) → HITMAN 3 (Xbox) HITMAN 2 (PC/Steam) → HITMAN 3 (PC/Epic)
Note: “PlayStation” = PS4, PS4 Pro and PS5. “Xbox” = Xbox One, Xbox One S, Xbox One X, Xbox Series S and Xbox Series X.
Essentially, it doesn’t matter what specific console you have earned progression on. It only matters that progression can only move forward and within the same console ‘family’.
– Progression carryover is a one-time process, meaning once you have performed a carryover for a particular platform, you will not be able to do so again at a later time.
– If you have played HITMAN 2 on multiple platforms, you CAN perform a carryover for EACH of those profiles, but only within the same platform, as listed above. For example, if you play H2 on Xbox and PlayStation, you can carryover your H2 Xbox progression into H3 Xbox and independently carryover your H2 PlayStation progress into H3 PlayStation.
– When you complete the carryover process, your existing HITMAN 2 progress will remain as it is (i.e it will not be removed/deleted). However, your progression in H2 and H3 will NOT be synchronised.
– If you have already started playing HITMAN 3 and THEN choose to perform the progression carryover process, you will lose all progression earned within HITMAN 3 up to that point. We recommend you carryover progress before starting HITMAN 3.
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What exactly will be carried over?
When you start the process, you will need to select an account that you have linked to your IOI Account. You will then be able to review the HITMAN 2 progress earned on that account and confirm that you want to perform the carryover process into HITMAN 3.
The following progression will be included in the carryover process: player profile, XP rank, location mastery levels, location mastery unlocks, challenge progress, challenge unlocks and Elusive Target suits/unlocks. Savegame files are not carried over.
Note that there are a small amount of items/unlocks that are not carried over through this process, such as the rewards unlocked through the HITMAN 1 GOTY Escalations, becuase they are linked to a purchase. Those items will be available in HITMAN 3 when you redeem access to the associated content. In addition, the ICA Electrocution Phone has been retired and will not be available in HITMAN 3.
HITMAN 3 on Stadia On Stadia, all progression that players have earned in Hitman: World of Assassination (from both H1 and H2) will automatically ‘carryover’ to HITMAN 3. For additional clarity, Stadia and PC are two different platforms and progress cannot be shared or carried over between them.
HITMAN 3 on Nintendo Switch Progression carryover is not possible on Nintendo Switch because HITMAN 2 is not available on that platform as a standalone game.

Access Pass FAQ

HITMAN 3 allows players to access locations from the previous games in the trilogy (H1 and H2) and play them all under one roof. Essentially, we have setup H1 and H2 as DLC for HITMAN 3. You can buy or redeem/download an Access Pass and get access to its content within H3. For example, if you buy the HITMAN 2 Standard Access Pass DLC for HITMAN 3, you’ll get access to the locations and missions included in the HITMAN 2 Standard Edition within HITMAN 3.
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In addition to the option of purchasing an Access Pass, it is also possible to redeem/download an Access Pass for no additional cost, if you have already purchased that content from the same store that you have pre-ordered or purchased HITMAN 3.
To make this happen, we detect what you already have installed for HITMAN 2 and can make the corresponding Access Pass available for no additional cost on the same store. Note: If you only own HITMAN 1, you will need to import that content into HITMAN 2 first, via the instructions in our Legacy Pack FAQ.
This process will work between console generations. For example, if you own HITMAN 2 on PS4, you’ll be able to download the HITMAN 2 Access Pass DLC in HITMAN 3 for both PS4 and PS5. The same applies for the Xbox family of consoles as well.
We know that’s a lot of information, but once you’ve seen all of the Access Pass options, and there are five in total, it will make more sense.
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HITMAN 1 GOTY Access Pass Includes: Locations and missions currently available in the HITMAN 1 GOTY Edition: ICA Facility, Paris, Sapienza, Marrakesh, Bangkok, Colorado, Hokkaido, 3x GOTY Escalations and rewards and 4x Patient Zero campaign missions
How to get it – Consoles: If you have previously downloaded the HITMAN 1 Legacy Pack, HITMAN 1 GOTY Legacy Pack or HITMAN 1 GOTY Upgrade for HITMAN 2, you will be able to download it for no additional cost. (Yes, that’s a free upgrade to the GOTY Edition if you only own the Standard Edition of H1!). The price for this Access Pass will be listed as ‘free’ when you look for it in the store. – Disc: If you own a version of H1 on disc, you must follow the process in the Legacy Pack FAQ to access that content in HITMAN 2 – and then redeem this Access Pass.
– PC (Epic): If you pre-purchase or purchase HITMAN 3 on EGS within the first 10 days of launch, you will be granted the HITMAN 1 GOTY Access Pass for no additional charge. In addition, if you own or redeemed a free copy of HITMAN – The Complete First Season on EGS when it was available for free, you will be able to download this Access Pass at any time after purchasing HITMAN 3.
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HITMAN 2 Standard Access Pass Includes: Locations and missions currently available in the HITMAN 2 Standard Edition: Hawke’s Bay, Miami, Santa Fortuna, Mumbai, Whittleton Creek, Isle of Sgail, plus 1x Sniper Assassin map: Himmelstein
How to get it – Consoles: If you own a digital copy of HITMAN 2 Standard Edition or HITMAN 2 SilveGold, you will be able to download this Access Pass for no additional cost. The price for this Access Pass will be listed as ‘free’ when you look for it in the store.
– Disc: [See below]
– PC (Epic): As HITMAN 2 is not available on EGS, we have set up an 80% discount for this Access Pass for the first 14 days after HITMAN 3’s launch.
HITMAN 2 Standard Access Pass [DISC] Includes: Locations and missions currently available in the HITMAN 2 Standard Edition: Hawke’s Bay, Miami, Santa Fortuna, Mumbai, Whittleton Creek, Isle of Sgail, plus 1x Sniper Assassin map: Himmelstein
How to get it – Consoles: If you own a physical disc copy of HITMAN 2 Standard Edition, you will be able to download this Access Pass for no additional cost through the HITMAN 2 in-game store. (You will see the full listing price if you look for the Access Pass in the PS/Xbox store as a disc owner.) On Xbox, you also need to own a digital copy of either HITMAN 3 or the HITMAN 2 Free Starter Pack before navigating to the in-game store.
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HITMAN 2 Gold Access Pass Includes: Locations and missions currently available in the HITMAN 2 Gold Edition: Hawke’s Bay, Miami, Santa Fortuna, Mumbai, Whittleton Creek, Isle of Sgail, New York, Haven Island, plus 3x Sniper Assassin maps: Himmelstein, Hantu Port, Siberia and 4x Special Assignments.
How to get it – Consoles: If you own a digital copy of HITMAN 2 Gold Edition, you will be able to download this Access Pass for no additional cost. The price for this Access Pass will be listed as ‘free’ when you look for it in the store. – Disc: If you bought HITMAN 2 Gold Edition on Disc, it will have included a download code for the HITMAN 2 Expansion Pass; you need to use that to get access to the content from the Gold Edition. See below. – PC (Epic): As HITMAN 2 is not available on EGS, we have set up an 80% discount for this Access Pass for the first 14 days after HITMAN 3’s launch. It will also grant access to the HITMAN 2 Expansion Access Pass.
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HITMAN 2 Expansion Access Pass Includes: Locations and missions currently available in the HITMAN 2 Expansion Pass: New York, Haven Island, plus 3x Sniper Assassin maps: Himmelstein, Hantu Port, Siberia and 4x Special Assignments.
How to get it – Consoles: If you own a digital copy of HITMAN 2 Gold Edition, you will be able to download this Access Pass for no additional cost. The price for the Access Pass will be listed as ‘free’ when you look for it in the store. – Disc: If you own a physical copy of HITMAN 2 Gold Edition, you will be able to download this Access Pass for no additional cost because a download code for the HITMAN 2 Expansion Pass was included in the box. If you have redeemed that code, the price for this Access Pass will be listed as ‘free’ when you look for it in the store.
HITMAN 3 Access Pass on PC We’ve done everything possible to make this process smooth and player-friendly. However, due to various circumstances out of our control, we want to acknowledge that the process is different to our initial plans for PC players. We also want to share some of the initiatives we’ve set-up to make sure that PC players the chance to keep enjoying the benefits of the World of Assassination.
Our hope is that these initiatives help to ensure all HITMAN 3 PC players can able to enjoy the new game with full access to HITMAN 1 and their progression carried over as a minimum.
HITMAN 3 Access Pass on Stadia Due to the convenient set-up of HITMAN 1-3 on Stadia, the Access Pass system is not required. Players will continue to have access to the locations they already own through Hitman: World of Assassination, or can purchase the games that they don’t own through the Stadia Store.
HITMAN 3 Access Pass on Switch HITMAN 3 is the first game in the trilogy to be available on Switch. As such, each relevant Access Pass is available for purchase through the HITMAN 3 in-game store.

HITMAN VR

At launch, HITMAN 3 will support PS VR and all locations in the World of Assassination trilogy can be experienced in a new first-person perspective. Yes, that means you can traverse the outside of the tallest building in the (Hitman) world in PS VR! If you own the previous games from the trilogy on PS4, you can also access locations from them within HITMAN 3. That’s more than 20 Hitman locations from the World of Assassination trilogy to enjoy in PS VR.
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You can either play HITMAN 3 in PS VR natively on your PS4 or via backward compatibility on PS5. To make sure all PS VR owners can experience the game in VR, we’re including a free digital copy of the PS4 version of HITMAN 3 with all PS5 copies, whether you choose to buy it via disc or digital.
If you are playing on PS5, your progress between the PS4 (VR) and PS5 (non-VR) versions is shared between the two versions. You’ll be able to play the non-VR version of HITMAN 3 on PS5 with the next-gen improvements that we support (including Dual Sense support!) and then switch to the PS4 version for VR and all of your items and unlocks will be right there waiting for you. You will need to have both versions of the game installed on your PS5 to make that happen.
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Whether you play on PS4 or PS5, a DUALSHOCK®4 wireless controller is required to play HITMAN 3 in VR. Playing HITMAN 3 in VR on PS5 also requires a PlayStation Camera adaptor. For full details on the requirements for playing PS VR on your PS5, including how to order a free PlayStation Camera adaptor, see the official PlayStation PS VR site.

More to come

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We have got our sights firmly set on January 20 and our entire team is doing everything in our power to make the launch of HITMAN 3 as successful as possible. It’s an incredibly exciting time for us to be so close to releasing our next game, as well as deliver the dramatic conclusion to the World of Assassination trilogy.
Please keep the conversation going on Twitter, Discord, Reddit and in HitmanForum and be excellent to each other.
The World of Assassination awaits…
submitted by cakeblock941 to HiTMAN [link] [comments]

GME Short Squeeze and Ryan Cohen DD for Jim Cramer, The (Man)Child Who Wandered Into the Middle of the GME-Cohen Movie 🚀 🚀 🚀

The Dude: It's like what Lenin said…you look for the person who will benefit, and, uh, uh...
Donny: I am the walrus.
The Dude: You know what I'm trying to say...
Donny: I am the walrus.
Walter Sobchak: Shut the fuck up, Donny! V.I. Lenin! Vladimir Illanich Uleninov!
Donny:What the fuck is he talking about, Dude?
Hello again, GME Gang. What a fun day we had yesterday! Could it continue today? Only Melvin Capital (and maybe Ryan Cohen) knows!
And an extra special hello today to our newest WSB lookie-loo, Mr. Cramer (Can I call you Jim? I’m gonna call you Jim).
Now Jim, from what I’ve been able to gather, you and your Boomer stocks and your Hot Manic Takes don’t always get a lot of love around here. But that’s not all your fault, Jim. The Paste-Eating Rocket Kids are often good for a solid meme (FYI: it’s pronounced “Mee-Mee.” Feel free to use that on air without verifying). But the Rocket Kids can be a dense bunch and they’re also often one click away from Total Financial Ruin (Quick shout out to SPCE: Pleas fly again). So you have to dig a bit in here to separate the wheat from the chaff, as someone like you actually says in real life. What the fuck even is chaff, Jim? And why do all Boomers seem to think that folksy farm-based idioms are the perfect way to conclude a thought?
Anyway. Those of us who watched your teevee clips last week where you reference your interest in WSB know that you, Jim Cramer, might be one of the Olds, but that you also Think Young(TM). https://www.thestreet.com/jim-cramestock-market-advice-moderna-boeing-fed-ftc-dec-15. So we’re going to do our best to help your young-thinkin’ brain find the Needle In the Haystack here so you can get All Your Ducks In a Row on GME. Because we know that you’re a long way from being Put Out to Pasture, and though you may be an out-of-touch millionaire prone to facile yammering, we now like you here, Jim—simply because you mentioned us and that made us blush a bit since we’re needy Millennials who just want our Boomer mommies and daddies to Tell Us They’re Proud of Us. So even though the Paste-Eating Rocket Kids here are often Buying A Pig in a Poke (Christ, please do not ever say that or the kids’ Mee-Mees are gonna fuck you up), we appreciate you recognizing that, every now and then, there’s something worth paying attention to over in this weird little pocket of the Interwebs. And since you’re actually telling your loyal single-finger-typin’ viewers to check out this WSB shitshow, and “if they’re running GME, then do some work on GME,” we assume you might actually be checking this shit out too, since all true Young Thinkers know that What’s Good for the Goose is Good for the Gander.
Now, is the GME play as solid as your recent recommendation to buy Bed Bath and Beyond? Who knows? That seems pretty stupid, and I would look it up myself this weekend but my nice little Saturday is already pretty full so I don’t know—I don’t know if I’ll have enough time. But I’ll tell you one thing: the GME play is a lot more fucking fun. Life in a pandemic is boring, but here in this weird WSB place, these kids like fun. And for all your Boomer weirdness, you seem like you still like to have a little fun in this Mad, Mad world of ours. So consider joining us here more often. A word of warning, though: if you don’t like all the dern cuss words we use around here, Jim, well that’s just, like, your opinion man, and we’ll have you know that the Supreme Court has roundly rejected Prior Restraint.
First thing’s first: we have a bit of a bone to pick with you (now there I go). The stuff you said last week about GME as the next Blockbuster was D-U-M dumb, Jim. You were a bit out of your fucking element with that. You even made our largest shareholder and conqueror-in-waiting, Mr. Ryan Cohen, send an emoji-only tweet in response, which if you know the super nice-guy Ryan Cohen like all of us do (we actually know nothing), that is pretty much the equivalent of him bringing his dog over to micturate on your and George Sherman’s rug.
Now, I myself have never been into the whole brevity thing, but I wanted to take this opportunity to get you up to speed on the GME movie you’ve wandered into. And I know you’re down with this because you told all your viewers that if WSB is talking about GME, then “make sure you know GME.” So before you say something Absolutely Mad again and Cohen sends a tweet with an even less ambiguous emoji, it’s high time that you start Making the Sure here, Jim. Just consider this to be CPT Hubbard delivering you some Orange Sunshine and turning you on to some of that Sweet, Delicious Non-Chaff Wheat you love so goddamn much.
Part 1: GME’s Bonkers-Ass Short Interest
Now, I’m going to lead with the most crowd-pleasing part of the story here (Get ready, Rocket Kids!), and it’s the one that you did not even seem remotely familiar with in your “Stay out of GameStop, Deadbeat!” rant last week. Maybe that was by design or maybe not. We’ll return to that, Jim. But the point here is: the short interest here is batshit insane. And not just your garden variety Boomer in Rolled Up Sleeves Ranting About Buying Estee Lauder While Hitting Buttons On The Beep-Bop-Boop Machine kind of insanity. Really and truly fucking nuts.
So to TL/DR this shit for you, Jim (to use the parlance of our times): GME is the most shorted stock trading today—by far. https://financhill.com/most-heavily-shorted-stocks-today How shorted? Well, the value of shares short exceeds the market cap of the company; there are currently more shares short than the total number of shares outstanding. And when factoring in the institutional and insider ownership, the total short percentage of float is nearly 300%. https://www.gurufocus.com/term/FloatPercentageOfTSO/GME/Float-Percentage-Of-Total-Shares-Outstanding/GameStop-Corp Even higher, actually, now that Cohen’s interest is over 10%. Now, I’m not a numbers whiz like you, but that level of short interest and the small available float seems pretty fucked up to me. Like: “how is that even legal?” fucked up. And just for a frame of reference, the third most shorted security right now is your beloved Bed Bath and Beyond, with a short percentage of float at a nice and tidy 69%.
Are you starting to gather why some of us in this weird little pocket of the Interwebs are a little excited about GME? You see, as u/Jeffamazon and RodAlzmann u/Uberkikz11 and others have explained in these here corners and on the twitter machine with their top-notch DD, and as I will translate to you in lingo you can dig, the short sellers got way over their skiis on this one expecting a bankruptcy in Spring of 2020 that never came. And yet, amazingly, the short interest has only increased since then—there has effectively been no covering in the aggregate and, in fact, the short percentage has only gone up. And now, on the threshold of 2021, we all sit atop a massive powder keg wondering what is going to be the thing that finally lights this shit up. And at the end of this little missive, I’m going to tell you what I think that thing might be (Spoiler: It’s Ryan Cohen! Better start getting used to seeing his name, Jim, because this dude does not fuck around and he’s not going anywhere).
https://www.reddit.com/wallstreetbets/comments/k4csaa/the_real_greatest_short_burn_of_the_century_part/
https://twitter.com/RodAlzmann
https://thecollective.finance/2020/10/gamestop-gme-a-squeeze-to-44-from-14-can-be-justified-fundamentally-100-of-the-shares-are-short-watch-out/
Part 2: GameStop Isn’t Going Bankrupt and People Actually Want to Buy Shit There
So, you foul mouthed little prick, a bonkers-ass short interest is neat and all, but why is Jim Cramer wrong when Jim Cramer compares GME to Blockbuster you might be asking yourself in the third person. First, the most obvious answer, Jim, which you should fucking know already: Blockbuster was nearly $1 Billion in debt and missing debt payments left and right when it was delisted way back in 2010. That was also when there was a bit of a credit crunch, if you recall, right after that whole Housing Crash Unpleasantness that you saw coming from a mile away and from which you made hundreds of millions of dollars due to your contrarian foresight—I’m sorry, I’m clearly confusing you with Christian Bale starring as Dr. Michael Burry, weirdo head of Scion Asset Management, which also holds about 1.4M shares of GME (You really gotta start looking into this stuff, Jim. This story is made for TV, man—and you Boomers were raised by TV and you turned out TV!). Also, in 2010 when Netflix is ripping and when Blockbuster was about to be delisted and bankrupt, an analyst noted the obvious fact that Blockbuster had “nothing on the horizon that makes it look like Blockbuster is going to be more profitable.”
https://www.reuters.com/article/us-blockbusteblockbuster-wins-debt-reprieve-forced-to-delist-idUSTRE66052720100702
But Jim, if your Blockbuster comparison has any plausibility, GameStop must have a major debt problem then, right? And yet just last month GameStop repaid $125M in debt several months ahead of time. It’s also really weird that over the past year management bought back a ton of shares, taking the OS from 102M down to just under 70M (making a short squeeze even more likely, my Rocket Children). The weirdness continues with a soon-to-be-bankrupt company holding almost $500M in cash on hand. And according to George Sherman’s “Thine Omnichannel Shalt Be The Omni-est Channel of Them All” Conference Call following Q3, by March 2021 GME will have retired a total of $500M in debt and returned $200M to shareholders through stock buy backs. I’m no expert here, and I do not presently own a Beep-Bop-Boop Machine, but that’s all pretty weird shit to be doing if you’re about to go bankrupt.
No, no – I get it: who the fuck actually looks at balance sheets anyway before spouting off about what a stock is going to do? I sure as hell don’t. That’s why I follow my man u/Uberkikz11, since that dude is a GME DD Encyclopedia and was born to crunch numbers. No, when Really Smart People make the Blockbuster comparison, it’s usually just Mouth Sounds for: A B&M Store That Used to Be Popular But Now Is Not Because Technology, QED. But here even the Really Smart People might be missing something as well. They’re right in the sense that GME must use this new console cycle window and cash influx to quickly pivot to a tech-first gaming company (more on that and our boy RC shortly!), but they’re wrong on the timing and relevance of this Super Smart Insight.
So fine, they’re doing ok on debt and cash. But who even goes to that 90s-Ass-Looking Cluttered Mall Geekery anymore anyways? I confess: in my darkest moments, as the short sellers manipulate the fuck out of this stock and I curse the names Bell and Sherman, I too have wondered this. But it turns out that, just like I have no idea why anyone listens to Maroon 5 or eats at Applebee’s, apparently a lot of people in America do shit that I do not. Crazy huh? So here is some pretty neat data showing us how out of touch we might be here, Jim:
First, when a pretty large sample size of people were recently asked the question: which of the following stores or websites do you plan to buy holiday gifts from? The #5 response from United States Americans was none other than GameStop (Ticker, Jim: GME). Only Walmart, Amazon, Target, and Dollar Store (poor people buy gifts too, Jim) were ahead of little old GameStop. That’s higher than Nike, Macy’s, the Apple Store—and double the response of Bed Bath and Fucking Beyond in every category they surveyed. Check it: (h/t to my man u/snowk88)
https://stocktwits.com/snowk88/message/260983915
That’s kinda crazy huh? See Jim, when you Think Young(TM), you really can learn something new every day. And by following our man u/snowk88 (@snowk88 over at stocktwits), I learn lots of cool shit. But guess who already knew that? The guy that wrote this bad-ass letter that identifies GME’s brand and customer data as being one of the most valuable things GME has going for it. https://s.wsj.net/public/resources/documents/RC_Ventures_Letter_to_GameStop.pdf
So now we know that Real Life People actually buy shit at GameStop here in the year of our lord 2020. But like that analyst from 2010 said about Blockbuster, there must not be anything on the horizon for GameStop to be more profitable in 2021, right?
Now, I will admit that being a bit bearish on GME in December of 2020 would make more sense if, say, GameStop were the nation’s largest purveyor of limp and half-lit pumpkin spice-scented candles and we were exiting the apogee of Shitty Candle Season. But as it turns out, GameStop is currently selling basically the most sought-after items that exist in the marketplace right now—where demand for the Xbox and Ps5 is far outpacing supply and is projected to continue well into 2021. https://www.gamesindustry.biz/articles/2020-11-17-microsoft-expects-xbox-series-x-s-shortages-until-q2-2021 I don’t really need to get into the details on that here, because it’s pretty goddamn obvious, but I think 2020 GameStop at the precipice of a new console cycle might be in a bit of a better position than, say, 2010 Blockbuster relying on the latest Adam Sandler release to lift its sagging rental numbers. But I don’t know. Millions of people don’t watch my show looking for Candid Analysis from me and my folksy man-of-the-people-lookin’ rolled-up sleeves.
Part 3: Ryan Cohen is the Sword of Damocles Hanging Over the Short Sellers’ Dumbass Heads
And now we’ve gotten to the best part. It’s my favorite part of all of this, Jim, and if you give this a little time, I think it will be yours too. You see, all that corporate bla bla bla about balance sheets and console cycles and early debt repayment and overleveraged short sellers and brand recognition is neat and all—and definitely worth a second look by itself. Maybe even a little Beep-Bop-Boop on the ol’ sound machine—I don’t know your methods. But the real thing that’s about to rip all our faces off here is the business and investment decisions of a mild-mannered wunderkind named Ryan Cohen.
Now you can revisit my prior epistle if you want to know a bit more about the involvement of Mr. Ryan Cohen in Le Affair GameStop. https://www.reddit.com/wallstreetbets/comments/kakxrm/gme_tribe_a_story_about_how_ryan_cohen_is_about/. My fly-by-night theory of his lawyer’s possible use of the consent solicitation could have probably marinated for another day, but the thrust of my argument there was that Cohen and his attorney have been laying the groundwork to come after GameStop for a while now. And that Cohen was likely emboldened by the humiliating, lame-ass CC performance by some dude with a mid-century comic-strip sounding name that we’ll all soon know only as: The Guy With the Punchable Face Who Used to Be CEO of GameStop.
But here is where things get really interesting. This is a story in the making, Jim, for fucks sake - take notes! This Monday, on December 21, Mr. Ryan Cohen filed a revised 13D showing that last week he started buying a shit-ton of shares—starting on Tuesday December 15th—which is the day after the stock price inexplicably plunged on Monday the 14th and the very same day you were yammering on the teevee about GME being Blockbuster! Instead of listening to you, however, Cohen started buying more GME shares (super-sleuth dark pool watchers u/rgrAi and u/snowk88 noticed in real-time that there was some very large accumulation taking place), which culminated in the big reveal that Cohen purchased a total of 2,501,000 additional shares last week—500,000 of which were purchased on Friday December 18, 2020 at the price of $16.02 a share. Ryan Cohen is still the single largest shareholder of GME with 9,001,000 shares in total, taking his ownership of GME above the 10% threshold from 9.98% to 12.9%. And so he apparently thinks that the floor for his investment is $16.02 per share. Is he still buying? We’ll know soon. But yesterday seemed like a little taste of what it might look like if a large buyer steps in to prevent short sellers from manipulating all of my nervous little Rocket Children here and their delicate little paper hands.
There was another thing we learned from this 13D filing: Ryan Cohen has apparently hired a new attorney and law firm. Instead of the great Christopher Davis of Kline Kaplan, now Ryan Cohen is represented by Ryan P. Nebel, a partner with Olshan Frome Wolosky, LLP. Now, if you’re familiar with my prior ramblings, you might wonder if I was a bit confused, and maybe even a little sad, at this sudden change from my man C. Davis. And you might be a little right. But then the wonder of the internet allowed me to learn a bit about these new lawyers. And holy shit, things are about to get fun.
Now, I liked what I knew about Chris Davis and he seems like a genuine bad ass activist attorney. But the folks at Olshan Frome and Wolosky, LLP are Next Level Players and really seem tailor-made for this exact situation. First off, Olshan is ranked as the top global lawfirm for Activist Attorneys. https://www.olshanlaw.com/assets/htmldocuments/Bloomberg%20Activism%20League%20Tables%20H12020.pdf (H/t @flummoxed at stocktwits). They seem to be the go-to law firm for major proxy battles initiated by activist investors. But possibly even more important is that Olshan is the same firm that represented Hestia and Permit in their successful proxy battle earlier this year to appoint two new directors to the GME Board. I’m not going into the fine details of that, because this is already a bit of a long-form Idiot’s New Yorker article, but GameStop just went through a proxy fight last year with Activist Investors Hestia Capital and Permit Capital, which resulted in two Board seats for our shareholder buds from Hestia and Permit. So, it’s reasonable to assume that the attorneys at Olshan might know their way around GameStop at this point and where the pressure points are here.
http://www.globallegalchronicle.com/hestia-capital-and-permit-capitals-two-new-directors-to-the-gamestop-board/
https://www.olshanlaw.com/resources-mentions-HestiaCapital-PermitCapital-GameStop-BoardofDirectors-ShareholderActivism.html
And if you follow u/snowk88 over at stocktwits (@snowk88)— you’d also find a wealth of DD on how Olshan rolls when entering these activist-investor-replaces-dumbass-boards-and-CEOs type disputes. To bottom line it: they get it fucking done.
https://stocktwits.com/snowk88/message/266158534
https://stocktwits.com/snowk88/message/266155112
https://stocktwits.com/snowk88/message/266153175
But what else did we learn from the 13D? We learned that Ryan Cohen is definitely not going anywhere any time soon. Specifically, the filing notes that RC Ventures intends to continue to engage in discussions with GameStop’s board “regarding means to drive stockholder value, including through changes to the composition of the board and other corporate governance enhancements." And while RC Ventures “desires to come to an amicable resolution with [GameStop, it] will not hesitate to take any actions that it believes are necessary to protect the best interests of all stockholders.”
I really like that last part, don’t you? And although I thought his November 16th letter was pretty goddamn clear, this 13D just ratcheted up the transparency level here. In sum, Ryan Cohen has all of our backs and he’s going to replace this Board and Sherman with people that are on the level and that will help implement his vision.
And now seems like a good time to return to those “Ryan Cohen: Boy Genius” articles that were definitely NOT part of a well-coordinated pre-hostile takeover media campaign initiated earlier this year. I think there might be a few things in those articles that Mr. Cohen wanted all of us shareholders (as well as the short sellers and the Board he’s about to replace) to really and truly understand. Recall also that Cohen is not one for diversification or for playing it safe. So here’s a few choice nuggets for you to ponder:
***
Bloomberg, June 2020: https://www.bloomberg.com/news/articles/2020-06-05/chewy-founder-cashes-out-bets-on-apple-wells-fargo
· "It's too hard to find, at least for me, what I consider great ideas," he says. "When I find things I have a lot of conviction in, I go all-in."
· Cohen uses the word “conviction” a lot. He says it’s something he learned from his father, who ran a glassware importing business in Montreal where Cohen grew up. “He taught me how to block the noise from the masses,” says Cohen. “To have a point of view and have conviction and not waver.”
· He wouldn’t, however, recommend his [non-diversified] investment approach to everyone. “You need to have the temperament to block the noise,” he says. “Sometimes it feels like a roller coaster.”
· He likens his obsessive focus on building Chewy to his approach to stock picking. "I don't want to swing for a single," he says.
***
You hear that, Jim? Our man Cohen likes idioms too! But fuck those farm idioms, Jim – we’re upgrading to the Sportsball kind now. So what’s the takeaway here? I’d say that Cohen has his Eye On The Ball and that it’s time for all short sellers and the Board to Throw in The Towel because Ryan Goddamn Cohen likes to Take the Bull By The Horns and will ensure that he Hits a Homerun for shareholders that believe in his vision.
Here’s a few more things Mr. Cohen wants all of us to know:
***
Forbes, August 2020: https://www.forbes.com/sites/zackfriedman/2020/08/16/entrepreneur-chewy-founder-ryan-cohen-shares-his-best-advice/?sh=41e1370e5840
· “For me, each no sounded like they just didn’t understand my vision. It was frustrating at times, but never discouraging. Those ‘no’s never made me doubt my strategy – it was the opposite. I was motivated by all the rejections and they just got me fired up.”
· “I understood that thinking big was likely going to be misunderstood along the way. I’m contrarian by nature, so being misunderstood often validates what I’m doing. It wasn’t until Chewy boxes were on doorsteps across the country that the bulk of investors started to recognize our formula.”
· “[M]y biggest risk would have been not taking risk. The risk of going head-to-head against Amazon. The risk of insourcing fulfillment. The risk of building a company in Florida rather than a popular tech hub. The risk of spending $3 million a month on TV ads, more than Home Depot HD -0.1%'s budget. The risk of hiring expensive executives even though we weren’t profitable. These decisions were some of the most controversial and required me being comfortable betting against conventional wisdom, and were often contrary to the advice of my board. Suffice it to say, I was not the most popular board member.”
· “Dad never swayed when he believed in something. I never compromised my vision, regardless how many investors turned me down I was not going to give up on building Chewy into the world’s biggest online pet retailer. I love to be challenged, and I’m flexible on details, but I’m never willing to give up.”
***
Goddamn it, Ryan. I was done having children but now you’ve forced me into getting back on that train just so I can name this future child Ryan Fucking Cohen. Thanks a lot, asshole.
But to return to my point: are those the statements of a man that seems likely to walk away at this point? Or is Cohen trying to tell us all to get ready because he is going All In on this shit?
So where does this leave us? After a huge week where Cohen buys 2.5M more shares and then the SP skyrockets to $20 yesterday on that news? Well, this is where I want to tip my cap to my man Justin Dopierala over at Seeking Alpha and allow him to conclude this section. He, along with his pal Dmitriy Kozin have been pretty clear-eyed on all this shit for a while now and they both deserve some credit. And I know I gave my main man Justin a bit of a hard time in my last novella, but the dude is sharp as hell and helped a lot of us see the forest through the trees here. And you should also definitely invite him to join your poker nights (seriously: check out the dude’s tweet in response to our own Rod Alzmann’s introduction of the #WeWantCohen hashtag right after the Q3 call debacle). https://twitter.com/DOMOCAPITAL/status/1336446055685230592. You have no comment on a potential takeover involving Ryan Cohen, Justin after your hour-long googly-eyed call together? Can’t believe you’re just preemptively leaving the WSJ and Bloomberg hanging like that. Justin, I love you dude, but if I’m holding pocket Kings I’m folding after that tweet because that twinkle in your eye lets me know you’re about to drop two Aces on my ass.
Anyway. Here is what our man Dopierala thinks might happen here soon (and he called this way back on November 17th- and sorry - no links here, per the mods, as apparently no Alpha must ever be Sought from these parts):
I think a very likely outcome at this point is a majority slate next shareholder meeting where Cohen takes over BOD and then makes himself CEO. A majority slate proxy battle would require all institutions to call in shares and would force a squeeze.
We’re intrigued, Justin. Please continue:
If Ryan Cohen successfully negotiates a purchase price with the Board then the shareholders will have to vote on it. Unlike the proxy battle where Hestia and Permit were running a minority slate of directors, an offer to purchase GameStop would force institutions like Vanguard and Blackrock to call in their shares. By doing so, the shorts would be forced to close out their positions and GameStop would finally have the greatest short squeeze of all-time. Ironically, Cohen could use this opportunity to sell all of his shares and use the proceeds to entirely fund the acquisition of GameStop going down as the first person in history to acquire a billion dollar company... for absolutely nothing. In fact, his acquisition price would be less than zero.
And now is when I get to speculate on what I think is going to happen here. But I do not necessarily think Cohen is going to put an offer to buy GME to take private. That would definitely trigger a MOASS, but I’m not sure I see it given the attorneys he’s hired and his recent buys up to $16 and the amount of cash that would take. Like Dopierala’s first comment, though, I think Cohen is going to nominate directors to replace nearly the entire Board of Directors with a vote happening at the annual meeting and once that Board is in place, they’ll appoint Cohen as CEO. And as Justin notes, if he nominates a majority slate of directors, shares will have to be called in to vote. And this vote and proxy battle will make the prior minority slate Hesita/Permit battle, and the tiny short squeeze that took place when that happened, look tame by comparison.
Now everyone: get your calendars out. Because the date to nominate directors here is in Mid-March, and my super-smart corporate lawyer buds inform me that it’s standard practice to file about 7-10 days prior. So, if this actually happening, we should be seeing something on this by early March.
But even though early March is now the mark on the wall, today’s insane price action caused me to think about all of this a bit harder and speculate a bit more. And a major h/t to my buds on the stocktwits board, especially u/rgrAi (@amarbar) for all the sharp analysis on this. But if you were Ryan Cohen and you knew this company was hugely undervalued and you had a high level of CONVICTION here and also knew you needed shareholder votes to sweep out these dumbasses and implement your vision—then how would you play this with the short interest here as crazy as it is? I’d keep buying. Why? Well, lots of reasons, you smart alecks.
First, so I have more guaranteed votes (duh?). Second, so that when the building starts burning and short hedge funds run for the exits they find that a mild-mannered Millennial with super-good ideas has sealed off all the doors and windows. That’s gruesomely delicious, isn’t it? Why else, CPT? Well, finally, and maybe most importantly, because I would want to excite and delight all my fellow shareholders by triggering a slow-burn short squeeze, raising the SP significantly, so that I can once again make the point (as he did in the Nov 16 letter) that the incompetent management that caused a HUGE drop in SP following that utterly incompetent Q3 call and the shelf registration, had nothing to do with the SP increase that again happened once Cohen announced his intent and started buying. Not the console cycle, not the cost containment measures, not the buybacks and not the early debt reduction. Nope: rightly or wrongly, shareholders will see Ryan Cohen buying shares and the corresponding SP increase and everyone—especially all new buyers who are delighted at their good fortune and swept up by Ryan Cohen Fever 2021—will start getting #WeWantCohen tattoos on their ass they’ll be so happy. And all of us, newly enriched by Ryan Cohen’s Big Canadian Balls and tactical brilliance, will crawl over glass to vote for him over The Boomer Artist Formally Known As GameStop’s CEO. I could be very wrong on this last point in particular, but if we start seeing 13Ds drop here shortly, things should get very fun very quickly.
Part 4: A Return to Our Short-Squeeze-to-Da-Moon Discussion: Who’s Side Are You Fucking On, Jim?
Now, Jim, given the fast friendship we’re creating here, and all we’ve been through over the past 5000 words, I hesitate in bringing this up. But we’ve all seen the video, Jim. You know the one I’m talking about. Yes, the one where you actually tell the truth about how short selling hedge funds manipulate the market to knock down the price of perfectly good securities that many hard-working people invest in—many normal-ass people all assuming they wont ever have to Point Where On The Dolly The Invisible Hand of the Economy Touched Them. But that’s not life now is it Jim? And fuck those poor-ass rubes for not knowing how to play the game with you sophisticated Masters of the Universe, amirite?
https://www.reddit.com/dashpay/comments/93evx4/jim_cramer_reveals_dirty_tricks_short_sellers_use/
https://dealbook.nytimes.com/2007/03/20/cramer-market-manipulato
So where are you in this whole GME/Cohen story, Jim? You candidly (gleefully?) acknowledge that a prime strategy that shorts deploy is to spread negative rumors that are then amplified by Big Smart Trustworthy Financial Media Titans like yourself to shake out unsophisticated retail players like my Rocket Kids here—who because of their tiny paper hands and you mean short selling brutes often subsist on paste and paste alone.
So for this particular security, are you the one helping with the manipulation and actively creating the “new truth” or are you just one of the Useful Idiots that these short sellers use to manipulate with an anodyne, TV media-ready comparison like: GameStop Is The Next Blockbuster? And how in the fuck does this fit into your Think Young(TM) project, Jim? Because if there is one thing that we over at WSB fucking hate, it’s a bunch of Manipulative Short Selling Boomer Fuckwads. Why on earth would a hip Young Thinker like you want to be included in that crew, Jim?
And I know we’re all friends here now, Jim, but I need to push back a bit on some of what you said in that video in such a cavalier whatareyagonnado manner. So if I understand you, short and distort and fomenting negative reactions from retail players based on deliberately false narratives is illegal, but still easy as fuck to do "because the SEC doesn't understand it." But you fucking do understand it, Jim! So why are you helping those short and distorters break the law here? Why are you being such an obtuse dumbshit? Just check out what happens to the borrow rate and short selling every time there is any good news for GME:
https://stocktwits.com/Slantedangles/message/264519950 (h/t @slantedangles). This manipulation isn't just happening with GME; it is happening everywhere. It’s baked into the cake. And that is pretty fucked up that we all just accept it because whatareyagonnado.
I think that one thing that those of us who truly do Think Young(TM) have a hard time understanding is at what point in your lives do you Boomers all finally come to realize that it’s maybe time to stop playing the game like you have been? What point do you finally have enough where doing the right thing matters more than getting paid? Maybe start by telling the truth more often—and maybe don’t go out of your way to help those corrupt-ass hedge fund managers who continually fuck over average people merely because they were stupid enough to believe you all. What contempt you Masters of the Universe have for all of them—for all of us. There is a bigger story here on GME and this out-of-control short interest (naked shorting, counterfeit shares) http://counterfeitingstock.com/CS2.0/CounterfeitingStock.html than even Ryan Cohen and the inevitable short squeeze we’re about to witness here. And it begins and ends with people like you and Melvin Capital and Bank of America not giving a fuck about the rules while thinking you’re smarter than the rest of us who do—but who lack power to do anything about it. And you know what? Maybe you are smarter than us. You certainly know how to play this game pretty well, as that video shows. But if I know my old school 1980s movies like I think I do, this is usually the part of the story where the rag-tag kids from across the tracks come over to show you hubristic rich fuckheads what happens when you fuck a stranger in the ass.
Now I myself have never dabbled in pacifism, Jim, so this isn’t too much of a stretch for me, but seeing that video of yours and seeing the insane short interest and all the manipulation here makes me want to burn the whole corrupt system to the ground—while barricading the doors to trap in those arrogant-ass short sellers who lie and cheat and distort to profit off average people. And though I’m certain that this larger battle is not driving him, maybe that result is one that Ryan Cohen wouldn’t mind too. Though he’s a polite Canadian and would probably just let everyone know that he’s not really mad, just disappointed. But me? I’m an Angry American and I say: Block the fucking doors and windows and light that shit up.
So maybe this epistle will be useful for your Think Young(TM) project and cause you to reflect a bit more on what’s really going on out there with this whole GME thing and the likely illegal shorting that has driven the short percentage of float to these insane levels, drawing in new retail shorts too stupid to know what’s even happening. Or maybe it wont cause you to reflect in the slightest (count me as one of those cynical types that see your overtures to WSB as a transparent play for greater market share from the Young Crowd since your old-ass audience is dying and/or switching to bonds). But in a few months when all the Billy Ray Valentines and Louis Winthorpes assembled here are toasting each other in stupid shirts on a white-sand beach somewhere, we do not want you to look back on your knee-jerk boomer-ass dismissal of GME and your Useful Idiot blathering with that same tinge of regret and longing you feel when you look at a pre-Client 9 picture of you and your old roomie: warm-toes-and-hosiery-enthusiast E. Spitzer, Esq.
In conclusion: GME = Blockbuster comparisons are for Simps and Corrupt Short-and-Distorters. Don’t be like them, Jim. And to my Rocket Children: the only weapon we wield in this stupid game is Diamond Hands with a float like this. Toughen the fuck up.
And Happy Holidays everyone.
--CPT Hubbard
TL/DR: Jim Cramer likes farm-based idioms and apparently being a useful idiot to scummy short selling hedge funds. DD on the GME turnaround is solid and overleveraged short sellers should be shitting themselves. Ryan Cohen, our polite, hard-working Canadian benefactor is about to rip all our fucking faces off and trigger a MOASS. Probably even by early March, if that time is good for you (he’ll text before he comes). And fuck infinite regress: It’s rockets all the way down here. 🚀🚀🚀 Now: diamond hands, motherfuckers.
**This is a shitpost and is only to be used as investment and life advice for Mr. Jim Cramer, Esq.
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Arkham Knight: So close to perfection

All good things must come to an end and how they end will either be with a whimper or a bang. In Arkham Knights case it kind of ends with both and I did not think that could be. To me for every good thing I liked about Arkham Knight there was something I disliked that prevented it from becoming my personal favorite Arkham game. Let me start off with the pros: First these graphics are incredible and still hold up five years later. Which is even more impressive considering this was still in the early years of the PS4/XBOX ONE generation. Gotham City feels like it was taken straight from the comics and aesthetic wise its a weird, but cool combination of old and new. One section of the city is filled with classic architecture while another looks like it was plucked straight out of Time Square with its neon build boards and lighting. But that doesn’t mean there is time for leisure because with the city evacuated all that is left are thugs and the militia run by the new villain called Arkham Knight.
I praise how easy it is to access side missions, just a spin of the wheel and you can select who to bring to justice next. You will have to reach a certain percentage of the story as a requirement and that was the right call. It allows you to take a break from the heavy story moments and believe me this is a heavy story. Every Arkham game IMO outdoes itself narrative wise. Last warning, spoilers incoming because there is no way to talk about this game without talking about it. It turns out Batman along with four other civilians have been infected with Jokers blood, it turns out it messes with a persons psyche and will eventually become the Joker without a cure. Add a dose of fear gas in Batman’s system and now he is hallucinating the Joker, voiced again by Mark Hamill. Some have noticed that Bruce never addresses or talks to Joker and that is because Joker’s dialogue is Bruce’s inner doubts and insecurities. Seriously go on YouTube and really listen to what he is saying you’ll notice it too. Sometimes he will just flat out say Bruce’s methods are just wrong. When you arrest Chief Underhill Joker explains how he will become another criminal. When you (finally) lock up the Riddler he says my favorite line: “Beat him up, lock him up. That’s the best medicine” be honest you know he’s right. There is also Barbra’s “suicide” which had me in shock and then there’s the mystery of who the Arkham Knight is, and it is pretty obvious. Kind of disappointing really. Wouldn’t it have been cooler if we never find out who the Knight is? Alfred tries so hard to uncover his identity only to end up short and not knowing is something Bruce can’t handle. As a long time reader as Batman comics trust me when I say that “not knowing” is one of the many things that he hates.
When you need a break from the story there are side missions to seek out like stopping Two-Face from robbing the banks, stopping Hush from bankrupting Wayne Enterprises, liberate Gotham from Militia forces and several DLC missions that wrap up some loose ends with Ra’s Al Ghul and Mr. Freeze.
My personal favorites were chasing Firefly and Man-Bat. Man-Bat came out of left field and while he doesn’t have a real boss fight, the thrill is in the chase. Firefly also doesn’t have a boss fight, you just have to keep up with him which does make sense. If I was facing Batman and had a jetpack I too would get the hell out of there. And since there is no avoiding it lets talk about the bosses. It’s pretty clear Origins had the best bosses in the franchises as in Arkham Knight they are underwhelming. I mean c’mon you don’t even fight Deathstroke hand to hand! Could you imagine the possibilities if Rocksteady went all out on a Deathstroke vs Batman rematch. I did enjoy Killer Croc because you’re teaming up with Nightwing and Scott Porter nails the charismatic/over confidant personality of Dick Grayson.
Crispin Freeman is back as Lynns and he is an absolute delight. I don’t know what direction he was given, but I’m assuming he was told to chew up as much of the scenery as possible. I cannot share the same praise for some of the new casting choices. John Noble and Johnathan Banks are a fine Scarecrow and Jim Gordon respectively, but aren’t very memorable. Curiously Kimberly Brooks was replaced as Oracle. A tad disappointing because she would have nailed the material. And for my last complaint is Troy Baker as Arkham Knight/Red Hood. Normally I would be so down for it, but Troy was already Joker, Two-Face, and Robin. Did he really need to be a fourth character? In fact Robin is in the game and is voiced by Matthew Mercer? Why didn’t Troy repriseTim? Mercer would have made an excellent Red Hood.
Anyway back to the positives: Combat has peaked with the inclusion of environmental takedowns, team takedowns, and multi fear takedowns. At this point you do feel just as overpowered as the Batman himself. The skins are great and are easier to access compared to Arkham City (still didn’t get that Red Sun skin though). We have even more playable characters than ever and all of them have their own skins… except for Batgirl who was done dirty. I mean no classic suit? Not even the Cassandra Cain and Stephanie Brown costumes. Everyone also has their style and at least one or two different gadgets. Except for Batgirl who does play pretty similar to Batman, but makes up for it with her ability to hack into certain hazards to provide stealth takedowns. And let me just say playing as Red Hood is essentially playing another game as one of his stealth takedowns is a neck snap and he straight up murders henchmen with his pistols… it’s a change of pace for sure.
Each of the DLC characters have their own side story (excluding Azrael which is weird because it seems like they were setting him up for one) and Batgirls is easily the best as it has a more fleshed out campaign, collectibles to destroy, and a respectable map size. Everyone else’s is very disappointing as they are are about 15 minutes. Even faster if you are a season veteran of these games. To add in some extra difficulty you can’t upgrade any armor (and let me tell you these kids are made out of paper without it). At least you can still play them in the combat challenges.
Ok I’ve avoided the elephant in the room for long enough. Let’s talk about the Batmobile. I know a lot of people have opinions on it and mine are rather mixed. The combat is simple and that’s ok, you aim for the drones weapons and press X to dodge. Remember this is the first time the Batmobile can be operated so combat was never going to be as polished so I had no problem with how simplified it is. The driving controls can be over sensitive at first, in my experience one slight movement of the joystick will send me into a U-Turn, but you will get use to steering and the boost functions. What I have a problem with are the stealth segments. Imagine you have the ultimate tank ready to tear down any foes that stand in your way head on. What if instead of doing that you have to slowly move around the map, sneak up behind another drone, wait till you have a lock on, then fire. These segments stops the pacing of the game dead on its tracks and you will wish that they will just end. Don’t even get me started on that fucking excavator boss fight. Is the Batmobile really as bad as the internet says it is? No I don’t think so, it’s fun in the beginning, it doesn’t feel like a drag until the third act of the game and it makes you forget about the fun you were having. The developers had good ideas on paper, but playing them out they weren’t fun, like I said this is the first time the Batmobile has been featured so prominently, maybe if there was another Arkham game we would have seen some improvements.
Well there is only one thing to talk about and that’s the ending. Personally I liked how it ended, but what I don’t like are the requirements, well more like one specific requirement. You see in order to initiate the Knightfall protocol you have to complete every side mission and lock up every single criminal. Shut down Penguins gun smuggling operations? Got it. Rescue all of the Firefighters? Done and done. Takedown all of the watchtowers/drones/bombs deployed by the militia? Someone has to do it. What I hate is that in order to arrest Riddler you will have to solve every riddle and collect every trophy. It is even more tedious considering the fact that you had to pass nine trials to free Catwoman. Shouldn’t have that been enough to unlock the boss fight? If it had ended after said trials that would have been fine, but getting every trophy and riddle and disarming the bombs? What if you had to that for Arkham Asylum and Arkham City? Or even Origins? Would you have enjoyed them as much?
So in the end was Arkham Knight my favorite game in the franchise? No, City will always be my personal favorite. Is it a bad game like the internet says it is. I certainly don’t think so. It’s a solid 8 out of 10, there are just a few problems I had that prevented it from being a 9 to me personally. Its story, combat, and playable characters makes it worth playing.
It is a bittersweet feeling marathoning all of these games. I miss them. Their stories, the easter eggs, the gameplay, everything. Rocksteady crafted not just one, but three love letters to Batman and his mythos. These weren’t just developers, they were fans just like us. Whatever the future holds with Suicide Squad I know Rocksteady will deliver a memorable experience.
Side note: I loved Arkham Origins when I played back when I was 15 and I would have reviewed it if it had a remastered.
submitted by Hill417 to patientgamers [link] [comments]

Cyberpunk 2077 release/game info and common answers

CTRL+F to search for stuff or, if you're on a phone, just be sad and scroll.

--Official Release/Preload Times--

From CDPR: https://twitter.com/CyberpunkGame/status/1334548241459933188
Pretty much what we knew on PC due to the GoG counter, but sadly seems console players have local midnight release. There you go!

--Is the game DRM Free? (ON PC, obviously)--

Yes. CDPR is vehemently against DRM, and the DRM-free nature of Cyberpunk has been confirmed by journalists. Whether it's Steam, GoG, or Epic Game Store, you will be able to run the game without any of them open, and YES, you can technically just copy and paste the game onto 20 computers if you wanted. That's just what DRM-free means, but PLEASE support the developers.
Again, this obviously doesn't include stuff like consoles or Stadia which are inherently locked by nature.

--Difference between Steam and GoG?--

Ultimately, no differences. Both are DRM free, both have achievements, both will update at the same time. CDPR, the makers of Cyberpunk 2077, own GOG, so if you buy it from there the devs get 100% of your money. Every platform will get its own comic and on Steam you get an exclusive short story; they'll all probably be all over the internet in 5 seconds though, if you really care.

--PC Performance or "Can I run it?"--

Here are the official hardware requirements, but I'll tell you now that no one really knows how it'll actually run in reality because they've given us no information about FPS targets on PC (we can probably safely assume 60, as that is the standard on PC).
Anyway, here is the RTX ray tracing gameplay trailer for the 30xx unicorns.
AMD and thus next-gen console raytracing will come eventually, but right now it's limited to Nvidia GPUs.

--Will there be official modding support?--

CDPR has been inconsistent with official support for their games. Their official word for Cyberpunk 2077 specifically is "not at the moment" because they want to focus on the core game, which I guess isn't a no. Witcher 2 actually had RedKit for official modding support, and Cyberpunk 2077 uses an upgraded version of the same engine, so it's possible a new RedKit will be released someday.
However, even without modding support at the start, Witcher 3 still had a ton of modding. Most notably, the infamous nudity mods that gave gamers the world over the joy of seeing Geralt's buttery buttocks all the time instead of just in a few scenes, because no one cared about anyone else's buttocks, obviously.
With the popularity of the game, though, CDPR would be bonkers to not officially add modding support, and honestly, the modding community probably won't care even if they don't.
So that's kind of where we're at: A solid WE SHALL SEE.

--Next-gen Patch? How does it run on consoles?--

Note that CDPR hasn't said a single thing about FPS/resolution targets on any of the consoles either, sorry. IMO this is really something they should revealed already, but meh.
Next-gen patch is planned for next year; CDPR has not given a date. The game runs a bit better on next-gen consoles, but will not have any next-gen features or graphical enhancements until this patch.
Here is the official X Box One X and Series X gameplay.
Here is the official PS5 and PS4 Pro gameplay.
Note that outside of these videos, all gameplay has been on high end PCs, so please don't let your expectations get out of hand due to the trailers. No gameplay has been shown on the base models. CDPR says it runs fine, but, again, I'd seriously taper my expectations.
Cyberpunk 2077 will offer a fee next-gen copy of the game for those who buy an old-gen version, so you don't have to buy the game twice. The game also features cross-saves between consoles of the same brand, detailed here for Sony and here for Microsoft.

--GoG Account Link Freebies?--

CDPR hasn't actually spoken about this, but they have mentioned there will be shirts and swords and other goodies if you own their prior games, and that it doesn't matter where you own them. Expect information this week, likely.

--Multiplayer--

This will be free for anyone who already owns the base game (so half the world, I guess). There's no release date, but it was expected in 2022 and may now release in 2023 instead. We don't have many details other than it's being headed by some MMO veterans and is a separate AAA project according to CDPR.
For people asking, it's actually old news that it'll be free (sorry couldn't find the original interview), but I guess they could change their minds over the next 2 years, and the way they worded it makes it sound like you will also be able to buy it as a standalone, but we don't know for sure. Plenty of journalists have confirmed this. (random example).

--Reviews?--

Still no info. Many places expected to get review copies still haven't gotten them, including those that got to sample the preview (like ACG), however it's assumed the major places like IGN and Gamespot do have keys. No word on when, but probably next week.

--Rapidfire Answers for the Questions You Keep Asking--

Not sure if I forgot anything but feel free to ask and I'm sure me or someone else will answer, and I'll add it if it's worthwhile.
Hopefully this will cut down a bit on repeat questions as we ramp up toward release and more and more newer folk join us.
submitted by BernieAnesPaz to cyberpunkgame [link] [comments]

Frugal Date Ideas

Hi all! I was going through some things from my ex boyfriend and I had a date book compiled, and thought I'd share some of the ideas here before I toss the book out.
Bob Ross Follow Along: Bob Ross has his own Youtube channel that you can go to. Scroll through the video selection and choose a painting that looks appealing to you. Buy canvases and paint and a bottle of wine and have a fun night in following along with Bob.
Murder Mystery Dinner: This would be fun for an at home double date. I found a cheap kit at Tj Maxx but you could also probably find ideas online or a cheap kit online. My kit had invitations that were to be mailed out to guests inviting them to the dinner (could use fb invite), pamphlets with the characters background for the guests to study, dinner ideas (could be as simple as spag and meatballs) and a storyline to follow to solve a murder.
Make Tipsy Bartender Drinks: If you like drinking you could have a fun night in by going to Tipsy Bartenders Youtube and see if there are any drinks you have the supplies to make laying around. He has drinks of varying budgets so if you need something simple and cheap hes got you.
Board Game Night: If you have some board games enjoy a night in playing them. If you don't there is a website called Board Game Online that I find quite fun that you could burn some time on. There is also Drunk Pirate for an online drinking game.
Science Experiments: After a quick trip to the grocery store for some supplies you can enjoy a night in doing various different science experiments such as making a rainbow jar, aqua sand, slime, and whatever other fun experiments you can find online.
Make Clay Sculptures: You can buy a packet of clay at Walmart and mold some figures with it. Let it harden overnight and enjoy date night #2 by painting them.
Fantasy Box: Fantasy Box is a really cool company that creates boxes for different sexual desires. They have costume boxes with fantasies like playboy bunny, school girl, as well as bondage boxes, playful boxes, etc. The boxes are already pretty cheap compared to buying the items individually but you can also find referral codes online for an additional $20 off.
Break a World Record: Look online at Guinness World Record and see if there are any records that you and your S/O can break.
Time Capsule: Buy a lunch box and find various items around the house that are memories that signify your relationship. This could be photos, receipts, trinkets. Put them in the box and open in 1 year with a bottle of wine.
Make each other t-shirts: Buy plain white t-shirts, fabric pens, different craft supplies and decorate t-shirts for each other.
Decorate kitchen supplies: Buy ceramic markers and mugs/plates/shot glasses/etc and decorate some kitchen supplies.
Answer Questions: There are various websites online that have long lists of silly/serious/romantic questions to ask your s/o. Sit down with some mixed drinks and go through the lists with each other.
Puzzles: Find a puzzle that you both like and get to completing. Once done buy some mod podge to seal the puzzle and use it later to decorate your living space!
Draw/Paint Each Other: Depending on your budget this could be as simple as paper and pencil or canvas and paint or both. You can choose to paint each other live while looking at each other (might be harder) or print photos of each other to paint.
$10 Dollar Tree Challenge: Go to Dollar Tree with each of you only allowed a budget of $10 = 10 items. Buy the randomest stuff that might make the other person laugh. My boyfriend and I found minion night lights, anal wart cream, douches, etc.
Youtube Challenges: Do various popular Youtube challenges. Boyfriend Does My Makeup, Chapstick Challenge, Tincan Challenge, Chubby Bunny Challenge, etc.
Buy Books For Each Other: Go to a library and find a book for the other person without telling them what it is. Get home and curl up with each other and read the books.
Taste Test Chocolate & Wine/Cheese & Wine: Buy chocolate and wine and taste test different chocolates with the wine. Could do the same but with cheese and wine instead.
Date Box: Datebox creates a fun, unique date night, and sends you everything needed to enjoy it with your special someone. Each month you get something new and exciting. They have an online only version for a cheaper price or a box you'll receive in the mail. There are referral codes online you can find to make that first box cheaper.
Hunt a Killer Subscription Box: This is an interactive box that takes place over a 6 month period. You will get a new box each month that gives you clues to solve the murder mystery. There are various different themed boxes.
Massages: Buy some massage oil and set the mood by setting up a room by laying a sheet down on the couch/bed, placing a pillow, and playing some peaceful music.
Newly Wed Game: Typically this would require a group of 4 and you can definitely double date and play that way. However, you can also just play with your s/o by printing out the questions, answering them separately then comparing together. Loser could take shots or take a sip of their drink.
Personality Test: You can take a free version of the Myers Briggs personality test and see how your personalities mesh with each other.
Instant Chemistry Compatibility Test: Take a dna test with your s/o by sending in your saliva and see how compatible you really are. These tests are on sale for Valentines day.
Tie Dye: Buy white t-shirts and a tie dye kit. I found one at Walmart that included the ties, bottles and dye. Use a giant plastic tub or your bathtub to make the shirts to save a mess.
Fondue: There are various different fondue recipes online whether it be chocolate or cheese related. Find a recipe and recreate it at home.
At Home Photo Shoot: Use your phone camera, a cheap throwaway polaroid or buy a fujifilm. Set up a room with a backdrop and do photo shoots with each other. You could make it silly by picking out each others outfits for the photos.
Paint Each Others Body: Buy edible paint if you're into that to lick it off each other. Or buy non toxic paint and paint actual art creations on each others backs.
Bubble Bath: Set up a nice warm bath with bubbles, a bath bomb, dim the lights, and play some ambient music.
Paint Snow with Food Coloring: Buy some bottles of food coloring and after it snows go outside and decorate the snow.
Make Maple Candy with Snow. After a fresh snow take some of the snow inside with a tub and take 100% maple syrup and drizzle it along the snow. It will harden into maple candy.
Make blessing bags for homeless: Make a trip to the Dollar Tree. Buy bags, gloves, snacks, hygeine products, etc. Go home, stuff the bags. Then put the bags in the back of your car and whenever you see homeless you can give them a bag.
Travel to new country via Internet: Open up your laptop and choose a country. Travel to that country via the internet. Open it up on Google Maps. Look at local images, learn some words in that language, watch videos.
Karaoke: Open up Youtube and find different Karaoke compilations that have duets.
Dance Lessons: Youtube has various step by step dance videos. Find one that you both like, clear out the living room, and get practicing.
Build a Snowman: After a sticky snow, gather some supplies around the house and go build a snowman outside.
Scratch Tickets: Go to the gas station and buy $10-20 in scratch tickets. Spend some time in celebrating or contemplating how much money you just lost.
Half Hand Video Games: If your s/o and you have a ps4/xbox/nintendo etc you can play this. Each of you get half of the controller and you have to work together to finish the game. This can be fun for games like Spyro, COD and Mario Kart.
Cook-Off: Choose a meal that you both have to prepare such as strawberry short cake or apple fritters. Each choose a different recipe and make your own style. When you're done post on social media and see what your friends and family think on who did best.
Strip PokeStrip Trivia: Get a deck of cards or find some trivia questions online. Loser removes a piece of clothing each time they lose.
Glowstick Party: Go to the dollar tree and buy a BUNCH of glow in the dark sticks. Decorate the room, turn off the lights, play some music, have some drinks, and PARTY.
Walmart/Car Bingo: Make bingo cards for every time you go to Walmart or go on a road trip. The Walmart bingo could be like the people of Walmart. Everytime you see someone without a shirt mark here. The road trip could be signs that you see or things like cows or planes.
Green Eggs and Ham: Want some nostalgia? Remember Dr. Seuss? Prepare green eggs and ham and watch one of the Dr. Seuss movies.
Cartoon Night: Get in your pjs, get some of your childhood favorite cereals and sit down in front of the tv like its Sunday morning and watch some old childhood cartoons.
Meditate: Set up some space in your living room, lay down a blanket, and pull up Youtube videos that will play calm music and instruct you when to breathe in and out.
Yoga: Set up some space in your living room, lay down a blanket, and pull up Youtube videos that will have an instructor telling you what positions you need to do and how long to hold them.
Make a relationship montage video: Depending how long you've been together you probably have a lot of photos and videos. Get sappy and pull up Imovie or Windows Movie Maker and compile all these memories together in a video that you can later watch together.
Themed Country Date Night: Pick a country. For this example I'll use Italy. Make an Italian dinner like pasta or pizza. Dessert could be Italian ice. Play Italian music while you eat. Watch movies based out of Italy.
Learn Your Love Language: There are five ways people receive and process love. Receiving Gifts, Quality Time, Physical Touch, Words of Affirmation and Acts of Service. Take the quiz with your s/o and see which one they are and incorporate it in your relationship.
Airsoft Gun Fight: You can buy a really fancy one or get really cheap ones at the dollar tree. Set up the room for battle, load your guns and get shooting!
Goodwill Trip: Go to Goodwill and go seperate ways and pick out outfits for each other. The crazier the better. Than go somewhere in public wearing them.
One Actor Movie Binge: Choose your favorite actoactress and make a list of movies they're in. Spend a night binging those movies.
DIY Escape Room: There are various DIY tutorials for this online with different themes. Essentially set up the room with different mysteries for your S/O and have them solve how to escape the room with you.
Rainbow Dinner: Prepare a rainbow dinner for your S/O. Ideas could be a colorful pizza, acai bowl with fruits, peanut noodles, etc. There are various recipes online.
Name That Treat: Have your S/O go in the kitchen without you and grab 5 different items. You follow them and grab 5 as well. Feed each other these items and see if they're able to name them. You could also go to the grocery store if you want to make it gross and pick up stuff you don't think they'd guess.
Iron Chef: Prepare a meal where one ingredient is incorporated in everything. For example chocolate. So chocolate needs to be in the app,entree, dessert and drink.
Hawaiian Vacation in your living room: Lay down a tan sheet to look like sand. Lay down another small blanket or towel above it. Set up a mini picnic with foods that are Hawaiian themed. Make a trip to the Dollar Tree and go to their luau party section and buy cups and different decorations to fit the theme. Make a mixed drink like pina colada. Play tropical music.
submitted by pastorbarbie to Frugal [link] [comments]

The most ludicrously long-winded, comprehensive comparison between the Google Pixel 4a 5G and LG G8X you will ever see.

Brevity is not my strong suit. No one is going to read this whole thing, but as long as one person reads at least one section of this, I'll be happy. Feel free to skip ahead to a section you specifically want to read a comparison about, if you don't want to read the whole thing. I recommend the Performance and Gaming sections.
Firstly, here is a Dropbox folder of photos, screenshots, gameplay footage, (no camera videos yet) for the things I will be referring to.
Secondly, I am no phone reviewer. I buy phones once every 3-4 years, until this time where I jumped the gun to switch to a Pixel, so I have only used 5 phones in my life (mostly midrange) and don't have too much to compare to.
Thirdly, this is long enough to have an outline, so feel free to jump to read something that interests you if you don't want to read the whole thing:
  1. Introduction
  2. Dimensions
  3. Haptics
  4. Display
  5. Fingerprint sensor
  6. Speakers
  7. Microphone
  8. Battery
  9. General software and features
  10. Default Launcher
  11. Always On Display
  12. Performance
  13. Gaming
  14. Camera
  15. Dual Screen
  16. Conclusion
  17. tl;dr
---

Introduction

Hi /GooglePixel I picked up a LG G8X as about 4 months ago when my Moto Z Play died on me, and the LG G8X seemed to have everything I wanted in a phone at the great price of $500 CAD (at the time – the phone’s even cheaper now!). Snapdragon 855, 4000 mAh battery with positive battery reviews, AMOLED display, wide angle camera, 128gb storage + expandable, headphone jack, front-facing fingerprint scanner (in this case, in-screen). I also could have bought a separate dual screen if I wanted.
Unfortunately, after having used it for 4 months, I started feeling wary of the phone. I wasn’t sure if I was imagining it or not, but I felt the performance felt faster than the MZP definitely, but not… remarkably faster than this 4 year old midrange phone with a Snapdragon 625? The phone was heavier than I’d like and was actually straining my wrist with prolonged usage (weak wrists I guess), the standby time at my home was draining about 2%/hour, recently opened apps and websites seemed to require refreshes frequently, and most frustratingly of all, the “previous app” gesture was completely busted to the point I just use the Recent Apps page to go to my previously used apps.
For Boxing Week in Canada, lots of carriers had the Pixel 4a 5G for $260. This is the phone I would have bought if it had been out when my MZP died, so I decided to pick it up. If I didn’t like it, I’d have 15 days to return it. If I did like it more than the LG G8X, I’d try to sell my LG G8X. My fears were that the Pixel would have worse performance with its midrange SD765 (especially compared to the LG G8X's SD 855, 2019's fastest Android processor), possibly worse battery, I’d miss the expandable storage, and most importantly… that I wouldn’t be able to sell the LG G8X at a reasonable price to recoup the costs.
So here is an ludicrously in-depth, very long-winded comparison between the two phones, based on my personal experiences with them. Keep in mind the LG G8X is a 4 month old phone so in some ways may have deteriorated in terms of performance and battery. I guess you could say it’s a bit unfair to compare a brand new days-old phone with a 4 month old phone, but I guess it could also be said that it’s a bit unfair to compare a SD 855 phone with a SD 765 phone. That being said, I haven’t noticed an appreciable decline in performance or battery on the LG.
So, which came out on top? (Spoiler: surprisingly, despite its “worse specs” on paper, the Pixel won out in nearly every regard, completely creamed the LG in memory management, is basically the same in terms of app and website opening speeds, even games better.)
---

Dimensions

Perhaps a dumb reason, but one of the main reasons I was thinking of switching away from the LG G8X is the weight. I didn’t realize how much of a difference 27g would make, but my wrist gets tired using the LG G8X after a while, whereas my wrist does not with the Pixel nearly as much. In terms of the length and width, though the LG is bigger, it doesn’t feel much bigger to use (outside of the weight).
Some people like huge phones, and good for them! For me, the Pixel’s lighter profile wins out by far.
---

Hardware

Power buttons for both phones are on the right side. Pixel has volume also on the right, which makes taking screenshots a pain. LG has the volume buttons on the left, much more convenient for screenshots. LG also has a useful Google Assistant physical button on the right below the volume buttons, which is not remappable. Pixel has a matte plastic back with a camera bump, the LG G8X has a glass back that is completely flush with the camera. In theory this sounds nice for the LG G8X, but I suspect the glass contributes to the weight of the phone. This is an incredibly slippery phone! The weight of the charging cord is often enough to pull this slippery guy off a tabletop. Can be solved with a case.
LG wins here. The glass feels more premium, and the buttons are a lot nicer. The flush nature of the device is really nice.
---

Haptics

Not something I care too much about honestly. I had read some review somewhere saying the LG haptics were bad, but I didn’t mind it at all at the time. Similar to the MZP. Now that I have the Pixel though, I think I see what they mean. The LG feels …tinnier? than the Pixel. The first time I received a notification on the Pixel I almost jumped out of my seat at how full and robust the vibration was.
Pixel wins here, I think. Maybe. But I don’t really care much for haptics so it’s a non-issue for me.
---

Display

LG G8X has a slightly bigger screen at 6.4” vs 6.2”. In practice I can’t really tell the difference. In terms of image quality, I am no expert at distinguishing this. Pixel appears a bit brighter than the LG G8X at max brightness. Pixel appears a bit darker than the LG G8X at minimum brightness. Honestly not a huge difference either way. At low brightness, the LG has a bit of a “black smear” effect that I notice while scrolling that isn’t as evident on the Pixel. Colours, I don’t know. Reds and whites look more natural on the Pixel otherwise hard for me to tell much of a difference. However, LG gives you a lot of flexibility in playing around with the colours of the display and stuff and I’m sure you could get it to look the way you want. The Pixel only offers 3 colour options. Finally, the status bar on the Pixel is HUGE and feels like they could’ve saved a lot of space if they cut it down. Thus for many apps the LG G8X feels significantly more spacious because of the status bar – the Pixel’s status bar is, from what I can visually estimate, literally twice as tall as the LG’s. Auto brightness: LG G8X is way better. Smooth gradation, whereas Pixel is abrupt.
Overall I think the Pixel is maybe a tad nicer on default settings, but I’ll give it to LG G8X for the flexibility with adjusting the screen colours however you want, as well as the extra real estate afforded by the much smaller status bar (and of course bigger screen).
---

Fingerprint sensor

LG G8X fingerprint is frustratingly inaccurate. I am only successfully like 60-70% of the time with my thumbs. Sometimes it’s fantastic, other times I cannot get it to work 5 times in a row and I need to enter the passcode manually. I can’t seem to recreate the conditions where it doesn’t work. That being said, I really like having front-facing fingerprint scanners: my phone is often sitting on my desk, and it’s really nice to be able to check things on my phone without having to lift up the phone or entering a passcode. Also, when my phone is on my desk, I unlock my phone with my index finger which is a lot more accurate than when I use my thumb, I guess because the index finger has such a smaller surface area. Thus that frustration with inaccuracy isn’t as big of an issue when my phone is on my desk, but it’s still generally much slower than a regular fingerprint reader.
The Pixel fingerprint reader on the other hand works ridiculously well (maybe because of the index finger thing? Though my old thumb Moto Z Play was also a lot quicker and more reliable than the LG G8X), and is much quicker in recognizing the fingerprint. There is also a “Swipe down on fingerprint reader” gesture to bring down notification panel. I constantly get false positives when I accidentally rest my finger on the sensor, so I’ve turned it off. The fingerprint reader is incredibly shallow to the point where I sometimes don’t know where it is because it’s hard to feel. As a result, sometimes I need to search for it a bit, and other times I accidentally turn it on without even noticing that I activated the fingerprint sensor. Both problems could be solved with a case (which I don’t have yet)
Overall it’s a tossup for me. I like the reliability and speed of the Pixel’s, but I like the front-facing sensor on the LG for when I have the phone laying on my desk (which is a lot of the time).
---

Speakers

I can’t tell. They both sound different. The max volumes are very similar in volume. The Pixel has a much quieter, almost imperceptible min volume. The Pixel 4a 5G sounds more… spacious? Maybe echoey. The LG G8X’s speakers sound more… precise? There is an obvious difference in the two sounds, which sounds “better” might be an obvious difference to others but I can’t tell. I have to assume that the LG G8X’s headphone jack audio is much better than the Pixels with the HI-Fi Quad DAC thing, but I don’t have any high end headphones so I can’t test it really. The LG G8X has some fancy “DTS:X 3D Surround” effects, which all sound terrible always, so I never leave them on. LG G8X has an equalizer, Pixel does not. Audio for both come out of the bottom right “speaker grille” and the earpiece speaker grille. For both phone the bottom speaker is louder than the earpiece, but the Pixel’s speakers are closer in volume than the LG G8X’s: block the bottom speaker, and the audio is greatly diminished.
I think the LG wins this one with the audio options and flexibility? There’s probably something fundamentally different between the speakers on the two phones but I really I can’t tell which I prefer. People had a lot of complaints about the Pixel 5 speakers, I have no clue if the 4a 5G have the same problems.
---

Microphone

Take a listen for yourself. I read a very relevant CBC report with both phones about 15 cm away from my face. I also recorded my laptop playing some music, about 30cm away from the phones. I think the Pixel maybe takes in more sound, but as a result also has more background noise than the LG. On the contrary the LG sounds tinnier to me.
Overall I still think I like the Pixel better, but again take a listen yourself!
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Battery

The Pixel has a 3800 mAh battery, the LG has a 4000 mAh battery. That being said, there are obviously many other factors contributing to battery life (processor, cell signal, etc). If I just use both phones nonstop, they both have great SOT. Both get about 8-9 hours for me of SOT uninterrupted. It’s the standby time that the Pixel excels at though. Overnight drain is <1%/h on the Pixel whereas it’s about 1.5% on my LG. Standby drain while out and about is about 1%/h on the Pixel whereas it’s about 2%/h on the LG. It’s unfortunately the standby drain that turns the LG G8X from a true 2 day phone to a not-quite-fully-2 day phone. (Also keep in mind cell signal plays a big role in battery drain – the signal in my area isn’t super great. I’m sure the drain for others isn’t as bad as the 2%/h I’m experiencing, but you might live in an area with better reception!)
Both phones have great battery life. I will give this one to the 4a 5G for the great standby time. I’ve included screenshots of my (very phone heavy) holiday break battery life, as per Accubattery. I may continue to add Pixel battery life screenshots as the days go by.
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General software and special features

Mostly just going to list features here, bear with me. Pixel has the huge advantage of having day 1 Android updates for 3 years. LG G8X has maybe 1 update left in it, if at all? Both phones have double tap to wake. LG has double tap the status bar to sleep, which is very nice. Pixel has call screening with the phone, Now Playing song recognition. Notifications are basically identical. LG G8X technically has a 1 handed/Reachability mode, but it has worked a grand total of 2 times for me despite trying it countless times. Would have been nice. The Pixel’s “Recent apps” screen has a Screenshot button and a Select (text) option. I don’t find the screenshot button very useful at all as I can just take a screenshot with the (admittedly uncomfortable) Power button + Volume Down combo. Select text I have not used yet but I could see being useful. The LG has an, in my opinion, much more useful set of frequently used icons on the bottom. Not customizable, but pretty true to what I use frequently. I use the feature very often. In addition to split screen apps, LG also gives you the option for a “pop up window”, Windows style, that you can drag around the screen, which could be useful for multitasking I guess but I’m still not sure in what use cases you’d have multiple windows-style windows open (they don’t work on the dual screen).
LG apps
LG has a bunch of bloatware that I never use and I disabled right away. I haven’t tested out the Whale browser at all. LG has its own LG Health app which I did not check out. It has an FM Radio which could be useful. There is a screenshot tool/app which could be useful, but I just use the regular screenshot shortcut. (Speaking about screenshots: Android 11 brought with it screenshots that are instantly taken as soon as you press Power + volume down, which is fantastic on the Pixel. On the LG, you still have to hold the buttons for a second or two. That being said, it is very annoying taking screenshots on the Pixel due to the volume and power buttons being on the same side. Android 11 also removed the ability to take a screenshot by holding the power button, which could have been great.) LG also has a pretty robust “HD Audio Recorder” app with lots of flexibility, but doesn’t do the transcribing that the Google audio recorder does (Which you can download though to the LG via apk). LG G8X has 2 apps you can assign to each bottom corner of the lock screen, which is where I put my GCam. Both phones have double tap power button to turn on camera shortcuts. LG also has a “Context Awareness” feature, which lets you adjust your sound profile, Bluetooth, wifi settings automatically based on your location. Also lets you find your parking spot. Neat in theory, but I didn’t use it much for concerns about battery drain (did not test to see if it really drained much). LG has a “Floating bar” you can turn on, which is a little tab which gives you shortcuts to apps that you can set, audio controls, screen capture, quick contacts. I could see this being really useful! I didn’t realize til just now writing this that we could set our own apps though, so I haven’t tested it to see if I’d actually use it. Finally, the G8X has a desktop mode, which I unfortunately don’t have access to. I can imagine this being useful in certain situations.
LG's previous app gesture
One big complaint that I have a big reason I was tempted to ditch the LG. The “previous app” gesture is completely busted on the LG. I won’t talk about it much here as I’ve already documented it elsewhere. In short, it’s completely unreliable and only works the way you’d expect it to work like 30% of the time. It is infuriating and makes me want to chuck out the windows at times. I’ve stopped using the gesture entirely and just open the Recent Tabs instead, which over time adds up a decent amount of time. The Pixel has no such problem. Generally the LG is also buggier than the Pixel, with jankier animations, turning off out of nowhere, sometimes getting stuck on the Recent Apps screen, completely going unresponsive at times – the latter three problems being quite rare, but they’ve happened.
Pixel power menus
Emergency info, power off, restart, Google Pay, Google Home devices. No longer has screenshot. LG power menu: Power off, power off and restart. Pixel definitely wins here.
Volume menus
Pixel has media volume slider, notifications toggle, Live Transcribe, and a shortcut to an audio settings overlay. LG has a context-sensitive volume slider (media volume slider when there’s audio playing, call volume during a call, notification volume otherwise), and a drop-down menu for individually controlling the different types of volumes. If you don’t want a context-sensitive slider, you can also set it to by default open just the one type. Pixel wins here for me: though the context sensitive slider can be useful, Live Transcribe is a pretty neat feature. Pixel also lets me control both notifications (Toggle) and media volume slider within one tap, whereas the LG only lets me change (in one tap) whichever context sensitive option is available at the time, otherwise I’d have to open the menu.
Overall, LG has a lot of features crammed in, but I rarely if ever use any of them. They are functionally bloatware for me. LG does have some genuinely useful software quirks like double tap status bar to sleep, the Floating Bar (I guess), and the lock screen shortcuts, but I have never been so aggravated with a phone before in my life with the previous app gesture and other bugs that I have to give Google the win here. (Also, reliable frequent software updates, less bloatware, and other useful features like Call Screening, Live Transcribe, Now Playing). The caveat is I haven’t used the Pixel long enough to see the bugs present in the Pixel.
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Default launchers

Google uses the Pixel Launcher. Very minimal flexibility, but it is pretty slick to use with great animations. Google search bar on the bottom, At A Glance (temperature, date, calendar events) at the top, Google feed to the left. You can’t adjust icon packs or grid size. App drawer showing frequently used apps at the top, and the rest of the apps in alphabetical order in a scrolling pile/list. LG has their own launcher with more flexibility (screen swipe effect, icon shape, grid size, option for left swipe to be Google feed or LG’s whatever feed). Unfortunately LG’s app drawer is truly horrendous, a horizontally moving multipaged mess that doesn’t automatically sort (if you add an app, you need to manually sort alphabetically to get them all alphabetical again). I never know which page I am on (there is an indicator at the bottom, but still) and thus it takes me far longer than it should to find an app I’m looking for. Just give me a scrolly bar!
Either way, both launchers aren’t great (except for animations -they’re both slick) and you should really use some 3rd party launcher instead. I use Microsoft Launcher personally, which has some janky animations but lots of great functionality. Nova of course is another popular option with even more customization.
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Always On Display

Pixel Always On Display displays 5 notification icons, time, date, weather, battery. No customization. LG G8X lets you customize the home screen quite a bit (you can add your own images, change aspects of the format, displays time, date, battery but only displays 3 notification icons. Has quick icons you can swipe to access to eg. turn on flashlight, change songs, etc. The Pixel’s is dimmer than the LG’s, which I think I prefer. The LG’s is very bright at night when I’m trying to sleep. Finally, picking up the Pixel will wake it up and bring it to the lock screen. Picking up the LG does nothing.
Kind of a toss up. At first I was leaning toward the LG for its flexibility, but the Pixel’s 5 notification icons are frankly more useful to me. I also like the dimmer AOD of the Pixel. If you’ve got the Dual Screen, you’re almost never even going to see the AOD on the LG.
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Performance

Okay, so I realize that “opening apps and web pages in quick succession” is not something anyone ever does in real life. That being said, I think there is a little bit of merit to it.
Another reason I was thinking of switching away from the LG G8X was that this supposedly high end Snapdragon 855 didn’t feel nearly as quick or snappy as I thought it would. A definite improvement from my Moto Z Play, but also not quite the blazing fast speed I was expecting? So I did a ridiculously unscientific speed test between the two. Keep in mind the following caveats:
- MY LG G8X is 4 months old
- LG G8X has 111gb used of 128gb, Pixel has 75.14gb used of 128gb.
- Apps are close to parity but not quite
- I love reading about tech, but have not myself owned too many products. I am not a professional reviewer by any means, and have never really owned any high end phones (I had an iPhone 4 when it came out, the next “highest end” phone I’ve owned would be this LG G8X). So eg. with displays, I’m not the best at judging.
- I only got the dual screen a day before I got the Pixel, so most of my LG G8X impressions are from Dual Screen use. I’ve also used the Dual Screen for a bit since getting it, so I do have thoughts in its own section.
- I did comparisons in two different scenarios: 1st scenario, both phones were restarted, full battery. 2nd run, both phones had been on and used over a period of about 48 hours without turning them off. LG G8X was at 70% and Pixel was at 100%. Pixel was used generally much more than the LG phone was all day. The reason for doing it both after a fresh restart and after a few days on is that I had noticed that my LG seemed to perform worse after several days, and seemed to be better after a fresh restart.
1st run
With both phones freshly restarted and at the same battery percentage, geeeeeeeeeeeeeenerally the LG G8X was faster at opening apps than the Pixel. But honestly not as frequently as I was expecting. The LG G8X was generally able to open more intensive apps a bit faster than the Pixel. I’ve attached the “stats” here. In short, the LG was able to open 12 apps less than half a second faster than the Pixel, whereas the Pixel was able to open 9 apps less than half a second faster than the LG. The LG was able to open 8 apps more than half a second faster than the Pixel, and the Pixel was able to open 6 apps more than half a second faster than the LG. The phones opened 7 websites equally quickly. In terms of websites, the LG was able to open 23 websites faster than the Pixel, and the Pixel was able to open 9 websites slightly faster than the LG. They opened 3 websites at the same speed.
The most egregious thing here was the Pixel completely smoked the LG in terms of keeping app and websites in memory. It wasn’t even remotely close. Even before I got the Pixel I had noticed my LG seemed to be dropping apps quickly, but it wasn’t clear how quick it was until I directly compared these two phones. On my first run, after loading tons of Chrome tabs, both phones had to reload 80 days (the most recent app). After that, the LG continued to consistently reload apps, whereas the Pixel was able to load at least 7 apps without having to reload before I stopped testing.
2nd run
At this point I had both phones on for about 48 hours and had used my Pixel for about 3 hours that day (then charged to 100%) and then used my LG for about 2 hours right before testing it (battery about 70% when I started testing). I cleared all the apps from memory. I have no clue if the battery difference contributed or what, but the results completely flipped around, and quite dramatically. The Pixel was able to open apps slightly faster by <0.5s than the LG with 38 apps. The LG was slightly faster by >0.5s than the Pixel with 10 apps. The Pixel was noticeably >0.5s faster than the LG with 8 apps, and the LG was noticeably faster >0.5s than the Pixel with 6 apps. They were equally fast at opening 17 apps.
Really striking results. I rarely turn off my phone, which is maybe why I’ve been feeling my LG gets sluggish pretty easily? Clear something about keeping the LG on for periods of time causes… stuff… to build up, and the Pixel completely smoked the LG in terms of app opening on the second run. That being said, the <0.5s speed advantages really are quite miniscule, could very much be due to margin of error from my tapping, and of course there are always a million variables impacting how quickly an app opens up. But still, the Pixel is no slouch with its SD 765.
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Gaming

I also ran the Dolphin emulator on The Legend of Zelda: Wind Waker and Fire Emblem: Path of Radiance. Both phones performed equally well, hitting 29-30 fps for Wind Waker and 59-60fps for Fire Emblem consistently. Genshin Impact ran a bit smoother on the LG than the LG (and the default setting for LG was “Medium” graphics, while for the Pixel was “Low”.) Both phones had lots of frame drops. I’ve included some screen recordings of Genshin Impact, both ran at medium settings, as well as the Dolphin games at default settings, using each respective phone’s default screen recorders. I’m not sure why the LG recording is such miserable quality (and muted), they both visually looked the same while actually playing the game. Similarly, I have no clue why the Pixel recording made the voices all echoey, they sound fine normally. Similarly, with the Dolphin emulator, normally Wind Waker is able to hold 29-30 pretty well, I suspect also running the screen recorder simultaneously caused it to drop frames. I repeated the Dolphin emulation after resetting the phone, and I still got frame rate drops. But uh, yeah, the Pixel also held its framerate better with the screen recorder than the LG did (normally they’re both good at holding the framerate).
Using Dolphin to emulate Xenoblade was a completely different story. Through the opening sequence, both phones (and my laptop) hiccupped at the same places. That being said, outside of those hiccup spots in cutscenes (and one area with a larger concentration of enemies), the Pixel 4a 5G was mostly able to maintain 30fps. Exploring Colony 9 was a smooth 30fps throughout the city. The LG G8X hiccupped in those cutscenes, but in other places where the Pixel was 30fps, the LG G8X was chugging along at 15-25fps. Most notably this occurred while exploring Colony 9. I have no clue what’s going on here, I didn’t actually expect the Pixel to perform so well here, or the LG G8X to perform so poorly. I tried walking around Colony 9 again when my phone cooled down a bit and it performed better, but quickly tanked back down to ~20fps within 15 seconds. I suspect LG throttles its phone pretty hard?
Overall, shockingly, I have to give the Pixel the win here. It’s no comparison. You can check out the gameplay vids yourself. I don’t know if I have a lemon of an LG G8X or what. If anyone else is able to emulate Xenoblade on their LG G8X, let me know how it performs for you. Is my phone a lemon? Or did LG just optimize their phone extremely poorly? (ALSO Apologies for the terrible resolution for the LG recorder, I didn’t realize you could change the resolution to full HD til my rerecording after the phone had cooled down).
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Camera

I thought the LG’s camera was fantastic coming from the Moto Z Play. Then I got the Pixel! GCam does help, but unfortunately you can’t set it to the double-tap-power button shortcut. The LG camera app does have some merits (lots of flexibility in image settings if you have the time to tweak settings to take a photo), but for a quick point and shoot it just doesn’t compare to the Pixel a lot of the time. That being said, I feel the LG actually sometimes takes more accurate photos? If I take a photo of something drab and dull, the LG captures it pretty accurately, whereas the Pixel takes a far nicer looking photo but doesn’t look like the drab reality. The Pixel though also takes much nicer, realistic photos of nice vibrant things, whereas the LG’s photos look more washed out. For day shots, or shots facing light, the… dynamic range? Is that what it’s called? For the Pixel is far better than the Pixel. The LG will blow out eg. the details in clouds (ie. Clouds will just appear white and uniform), while the Pixel will preserve the detail and colour of the clouds. For night shots, the LG actually takes better non-Night mode night shots than the Pixel. But the Pixel’s Night Mode absolutely smokes LG’s Night Mode, no questions asked. LG with GCam’s Night Sight helps a lot though. The LG’s selfie camera focuses off into the distance instead of your face so is functionally useless. Finally, I don’t take videos so won’t really comment on it. LG’s wide camera is a lot wider than the Pixel’s, which is a plus for LG.
Overall, the Pixel has a better camera but the LG isn’t too shabby, and sometimes takes nicer shots than the Pixel. Non-Night mode shots are actually better on the LG, but usually Pixel’s night mode turns out better looking. I’ll let the photos do the talking, where I have comparison shots between the LG (with the LG cam as well as the GCam), vs. the Pixel. I’m a lot more interested in shots with challenging lighting, thus the weird dark shots. Unfortunately the weather isn’t great here so no nice outdoor shots. Also unfortunately I have now noticed that a lot of them are blurrier than I’d like – I am too lazy to change them now! I may add more photos to the albums later.
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Dual screen

I just picked this up a day before the Pixel came in. I was pretty excited for it because there are definitely times where I want to multitask, or where I’ve got split screen open trying to copy some text from what window to the other but the keyboard pops up and blocks my view.
Unfortunately, the dual screen implementation feels far more half-hearted than that of what I’m hearing about the Surface Duo. The two screens feel more like two separate machines with a tenuous link, than like two parts of the same unit. At the same time, the 2nd screen doesn’t have the same functionality as the main screen: you can’t split screen it, you can’t change the launcher, the home screen is not continuous at all with the main screen’s home screen, and when you throw one screen’s contents over to the other screen, it often feels like a mystery what will occupy the screen whose contents you just threw over to the other screen.
Using one screen as a keyboard for the other screen in theory sounds really neat, but it only works with the LG keyboard, which has an embarrassingly tiny dictionary with terrible autocorrect suggestions. Even when it works with the LG keyboard, when you tap in a text field on the top screen, the phone does this janky animation where the keyboard first shows up on the top screen before jumping down to the bottom screen. If you tap on a text field on the bottom screen, it won’t by default push the bottom screen contents up and open the keyboard on the bottom screen (which could be what some people want, I guess).
Very, very, very few apps make good use of the dual screens, even with the 3rd party Wide Mode app which forces any app into Wide Mode (which just turns apps into Tablet Mode rather than giving unique content to each screen). The LG Whale browser seems to be the best app to make use of the dual screen (you can open links in one screen on the other screen) – that being said, I’d much rather use other browsers. Chrome does a reasonable job, and you can open taps from one screen in the other screen. I can’t find a way to get Youtube to open a video on one screen and me scrolling through comments/searching through other videos on the other screen.
Overall something I really wish they would have incorporated was, say, opening a link in one app and the internet browser automatically opening in the other screen, or at least giving me the option to open in the other screen! Say, a friend sends me a link to a website and then I open the website in the opposite screen automatically and then continue talking to my friend on the first screen. Not a feature that is currently implemented.
The LG Gamepad mode seems like a great idea: the top screen acts as the screen, the bottom screen acts as the gamepad. Supposedly the games will detect it as a native gamepad. Unfortunately, it was not compatible with Stadia, Xbox GamePass Streaming, or Dolphin Emulator. It was compatible with Final Fantasy V and PPSSPP. Games like Genshin Impact, a game without controller support absolutely begging for it, work really well with it as you can also create a custom gamepad with buttons that correspond to tapping areas on the game screen. I was most looking forward to it working with Stadia, Gamepass and the emulators though (I don’t play too many native Android games) so I definitely am pretty bummed.
My biggest complaint though is there just simply is no easy way to type with the dual screen vertical. Though I’d like to make use of the dual screen features sometimes for the occasional time I want to multitask, I sadly discovered the few times I would use the dual screen to its potential does not warrant having the carry this colossal phone around with its incredibly uncomfortable typing position. The obvious solution would be to have a “wide mode” split keyboard, which actually does appear if you Wide Mode an app and then use the keyboard. But from what I can tell, there is no way to “wide mode” a keyboard when you’re using the dual screens as, well, dual screens. On single screen phones I usually type with two hands, whereas I can’t type with one hand on this phone because the keyboard only shows up on one screen, and the other screen is in the way. On this phone, the only way to type is to hold the phone with one hand, and use a finger on the other hand to peck at or swipe the keys.
Overall, I think I like a dual screen in theory, but LG didn’t execute it very well at all. Instead of feeling like an extension of the main screen, it feels like its entirely own entity and doesn’t always flow well with the main screen. The absolute paucity of apps making use of the dual screen to its full potential is unfortunate. The biggest culprit is that typing in dual screen vertical mode (The way I use it most frequently) is extremely uncomfortable. All these drawbacks don’t make keeping the dual screen on worthwhile, as someone who only occasionally requires the dual screen.
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Conclusion

If you’ve made it this far, thanks for reading! This wound up being nearly 7000 words… wasn’t expecting it to be, like, even a quarter that long. I'll be happy if even one person reads through 50% of this.
I think the Pixel demonstrates that spec sheets really are not everything. Either that, or I got a lemon of an LG G8X (not outside the realm of possibility). With the caveat of the LG having much more fuller storage and being used for 4 more months, despite the LG’s supposedly better chip, performance is objectively pretty similar between the two phones in terms of app opening and opening websites. The Pixel was actually beating out the LG pretty consistently after both phones were used for 48 hours. Both phones run Genshin Impact kind of miserably, and run Gamecube games on Dolphin without a hitch. The Pixel was significantly better than the LG in emulating the Wii. The Pixel consistently destroyed the LG in terms of memory management. The Pixel’s smaller battery capacity of 3800 mAh outlasted the LG’s 4000 mAh battery, even when the LG was brand new. The camera in the Pixel is far better than the LG. The software experience of the Pixel is smoother and less buggy (and certainly less frustrating). The fingerprint sensor is a tossup for me. The audio is maybe better in the LG, but I can’t really tell. Screens are similar. The LG does “feel” more premium, but I do prefer the lightness of the Pixel. The one definitely advantage the LG has over the Pixel is the expandable storage.
Needless to say, I think I am going to keep the Pixel. I didn’t want to leave the LG G8X community behind though without giving a good reason to do so, and I hope this 6000+ word document with accompanying Dropbox folder of photos, screenshots, and screen recordings explain why I did so, and also demonstrate that spec sheets aren’t everything. I’ll probably try to sell the LG G8X + Dual Screen, but taking a look at how long these phones stay on Facebook Marketplace/eBay, I’m not very hopeful I’ll be able to sell it at even a fraction of what I bought it for. Anyway, thanks for reading.
I spent way too much time on this.
Also I haven’t proofread this, so I’m sure there are mistakes abound.
Also I really need to get working on actually important stuff. Thanks for reading!
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Much needed tl;dr (Which is still long):

- Spec sheets are not everything.
- Was getting tired of LG G8X's weight, previous app gesture being busted, standby drain, general glitchiness, slower performance than expected, so I picked up a Pixel 4a 5G.
- Did lots of tests which you can check out in the Dropbox
- I subjectively like Pixel's camera, speakers, microphone, default screen colour balance, software cleanliness better.
- Really surprisingly, my specific days-old Pixel 4a 5G outperforms my 4 month old LG G8X in app opening and website opening (unless I freshly restart both phones). REALLY surprisingly, my Pixel ran circles around the LG in Wii emulation, and was equally competent at Gamecube emulation and Genshin Impact
- I will be keeping the Pixel. I will try to sell the LG G8X but am not hopeful. I will miss LG G8X's expandable storage but not much else.
submitted by bad_buoys to GooglePixel [link] [comments]

Stadia Controller packet-loss, command-drops, and/or Input soft-disconnects

SOLVED 02/03/2021

UPDATE: I may have fixed my issue by adding a secondary WiFi router (Apple AirPort Extreme) for the controller. Issue is no longer present and I'm positive this has to do with Google Fiber's Network Box WiFi radio interfering with something. This is unproven to help others yet but for fuck's sake I can game with the Stadia in my apartment finally!!! :')

Hardware:
Apologies for the word-salad below.. this issue has proven to be quite difficult to pin-point and solve. I'm hoping SOMEBODY out there will read this and post a fix, as Google Stadia and Google Fiber's customer support teams haven't been able to correct the issue and it's been multiple weeks of triaging.

The Issue:
Long-press commands like walking forward using the left stick, or holding down the boost button (A), will just stop sending after 5-15 seconds. The controller doesn't visibly disconnect and there are 0 error messages, and the game doesn't even freeze as I'm able to press other buttons. It just stops sending the walk-forward command (or any long-press command) which forces me to let go of the stick and press it back forward to get my character to start walking again.
What I've done to troubleshoot:
  1. Thinking the issue was with the controller, I called Stadia support and went through EVERY troubleshooting step they advised. Hit a roadblock where the controller was still soft-disconnecting even when hardwired (looking back I think it was poor instructions from the agent as we never fully reset the controller after connecting to WIFI.)
    1. Was advised to replace or purchase another controller to confirm, got another controller and issue was still present.
  2. I've confirmed that this issue only happens at my apartment. I purchased Stadia for entertainment while looking after my elderly dad in Louisiana for a few weeks. After hitting issues in Texas I decided to take both controllers with me just in case.
    1. Using his Cox Internet 150mbps, the issue was no longer present on either controller! It played like an absolute dream. No soft disconnects, no long-press drops. Streaming quality was as good as it was back home on my 1gbps.
  3. After returning to Texas after two weeks of smooth sailing, was quickly reminded that the disconnect issue still persists. I guess taking it on a road trip DIDN'T fix it after all 📷I THEN DECIDED IT'S TIME TO SWAP OUT MY INTERNET BOX, mostly due to spending an hour on the phone with a google fiber tech explaining my conundrum, and doing even more troubleshooting steps until failure. He didn't see ANYTHING obvious nor telling on his end, and kept telling me that this situation of mine was quite unique for him. I reassured him that it was unique for the multiple people whom have tried to help me now, and to remember that I'm the customer suffering here lol.They couldn't mail me a replacement box or send a tech out, this issue doesn't fit their requirements. (Google Stadia is still a 3rd-party device and isn't in Google's umbrella apparently.) I'd have to drive downtown to their singular Google Space store and swap it out. I begrudgingly said, "screw it man I'll just don my PPE and face COVID head on."I trekked downtown, could not find anywhere to park, called their number on Google Maps to ask for parking instructions, was informed they aren't in Austin so can't help me and that they apologize... (the number on the Google Maps entry for Google Space is their Google Support number...) SO MOVING ON I ended up paying $20 for parking, took 10 minutes to swap my network box out, bought new cables on way home, got home and installed everything, fixed me a cocktail, confirmed internet was all good to go, fired up my stadia controllers and.............swapping network box did not fix the issue, though I did get a nice buzz from that cocktail.
  4. I have replaced the ethernet cable from FiberJack to Network Box with new cables, replaced those cables with even newer cables. Replaced ethernet running from Network Box to my desktop. I turned off the TV, unplugged the coaxial cable, swapped out power supply for Network Box, swapped my underwear... Nothing seems to make a difference.
  5. I have tried Port-Forwarding, I have tried switching between dual-band WIFI and single. I have turned off the TV Box's internet radio. I have factory reset my Stadia controllers multiple times, I have reset my phone and iPad (devices I used to set up the controller) multiple times. I even reset my TV a few times.. (yes resetting the TV unnecessary.. but I was resetting everything in my apartment and my microwave didn't have a button..)Perhaps this is just a wiring issue with Fiber underground?Perhaps this is some electrical interference only affecting a small area of Texas..Such a small area of Texas that the amount of Stadia users in that area are so small that... nobody else has ever complained about this to Stadia/Google before. IT'S BIZZARE THIS IS ONLY HAPPENING TO ME IN MY SMALL SLICE OF THE WORLD 📷:'(
As an added afterthought since I forgot to mention this clearly: **Stadia streams phenomenally on my all of my devices in my apartment.**This truly is a\*mazing technology! Having the controller + CCU work in Louisiana was fantastic!*
The workaround I currently use is an XBOX One controller + USB dongle.The input lag isn't bad at all and overall plays quite well..For example, I logged 15+ hours of cyberpunk2077, in 4k and on high frames mode, with that xbox controller without even batting an eye or noticing any issues.I only purchased the $100+ controller+CCU combo to add to my Stadia experience, instead it seems to have only taken away from it.
submitted by Deafca7 to Stadia [link] [comments]

Xbox One won't connect to multiplayer server without explanation

This issue has been on and off for me for around 4 months and this time it has gotten so bad that I can't even play any multiplayer games. My Xbox one is hard wired to my gateway (routemodem) and I have very fast internet speeds. However when at the main menu of any multiplayer games my console will just disconnect and reconnect over and over again. Same thing happens in party chats, I will cut in and out. When I do the trouble shooting on the xbox network settings nothing seems to be wrong, My NAT is open and my console is receiving high speeds and low ping from my ISP, multiplayer connection is "all good". I can stream netflix and watch youtube just fine with no issues on the console.
The weirdest thing about this is that once I am actually in a game I will be fine as long as I don't go into the main menu. I can play as long as I can stay within a game, but once I go back to the main menu I am booted off the servers. I mostly play Call of Duty Warzone and in between games use the instant matchmaking feature that allows you to be put into another game without returning to the menu. As long as I do this I'm fine. However I don't believe this is just to do with Call of Duty because this happens on other games as well that require matchmaking.
I have tried everything I have read on the internet to solve this and yet nothing works. The issue will go away after a while but return a couple weeks/ months later. The first time it stopped was after I did a factory reset of my gateway, the second time it stopped was after I bought a new ethernet cable. Both of these things seemed to just be coincidences because neither of those solutions work anymore. It's important to note that this won't happen on WiFi but I am so far from my gateway that It's impossible to play without being hardwired.
Things that don't work:
Hard restarting my xbox
" " modem
Setting up a DMZ
Inputting a MAC address
Opening specific ports
Factory restoring my console
Factory restoring my gateway
Deleting and redownloading games
switching out ethernet cables
using different ethernet ports
removing my profile from my xbox and resigning in
Clearing the persistent storage and cache
Any recommendations would be much appreciated
submitted by NancyPLOsi to xboxone [link] [comments]

The Dream One Piece Game

Yeah, I spent a while trying to make this but here goes. I kind of made it like a speech presentation so please excuse the more dramatic tone to it.
Another user - u/Villainous-Lightning made a similar post a while ago which gives more depth to certain aspects. https://www.reddit.com/OnePiece/comments/k728ti/ideal_one_piece_videogame/
I also made this in video format so you can check that out. https://youtu.be/QYNxfN7Tiqg
Over the decades we have been slowly following the grand epic that is One Piece. One Piece is the best anime that I’ve ever seen. And in every single type of media that we see One Piece in, it's always been solid. Except for... the games. Like when was the last time we actually got a good long-lasting One Piece game. Sure we have the pirate warriors series but that is far too stale and it never brings the recognition that One Piece gets and deserves. From 2012 to 2020 Bandai Namco has been consistently publishing a new One Piece game.
2012 - Pirate Warriors for the PS3 and that was an average game that did bring a new side to the One Piece gaming aspect. The Mouso.
2013 - Unlimited World Red for the Nintendo Switch, PlayStation 4, PlayStation 3, PC, Wii U, Nintendo 3DS. Just what were they thinking with this game? This singular game made us One Piece fans a laughing stock. We also got Pirate Warriors 2 for the PS3 and Vita but that was so stale that there's not much to say other than the fact that the Bandai felt that this was the series to continue developing One Piece Games in.
2014 - Treasure Cruise for Mobile. And while this game is still running, it's a gacha game that has very lacklustre gameplay and an extremely expensive gambling aspect. This really only exists today because a bunch of people that like One Piece and are prone to gambling exist.
2015 - Pirate Warriors 3 for the Nintendo Switch, PlayStation 4, PC and PlayStation 3 comes out and once again it is mid.
2016 - Bandai decides to switch it up and bring us a new approach to the One Piece games. The battle arena fighting game. One Piece Burning Blood releases in 2016 for the PS4 and PC and while there were some good aspects that were in this game, overall Burning Blood ended up being a game that was another generic anime fighting game that lacked depth or any meaningful sense of balance.
2017 - actually was a year that we did not get any new One Piece game. So yeah.
2018 - however Bandai Namco decided that it was time for One Piece to make a return into the gaming industry in which Bounty Rush was released. Yeah, it's a mobile game but it does have better gameplay aspects which are consequently limited by the gacha system. Again it repeats the shortcomings of Treasure Cruise.
2019 - Now this was the year where in my opinion, One Piece was delivered in a genre that was perfect for it. The open-world genre. One Piece World Seeker was released for the PS4, Xbox One and PC and while it had the foundations of a decent game, the combat, story and open-world lacked enough content to make the game meaningful as a whole.
2020 - To make sure this year was thoroughly shit Bandai Namco published One Piece Pirate Warriors 4 for the PS4, Xbox One, Nintendo Switch and PC. Another iteration of Pirate Warriors that built on the foundations of its predecessors but it still kept its original flaws.
As you can see that there is no One Piece game that still has any ounce of life aside from Pirate Warriors 4 but give it a couple of months it follows the others in a comfortable coffin.
Okay, there's no point complaining about an issue if I don’t present any solutions. So I present to you, The Dream One Piece Game
Genre
If there was any genre that would fit One Piece it is obviously the open-world adventure RPG. For me and a lot of viewers and readers, one of the biggest aspects that drew people into One Piece was the sense of this grand adventure that the straw hats will go on. It was never about the cool fight scenes or other more shallow aspects. Although we do love a good fight scene. So how we do this is we have a One Piece open-world game where we start in Foosha village with Luffy setting out on his adventures to become the pirate king. He hops from island to island progressing the original narrative. These islands must be massive, Alabasta, Fishman Island, Dressrosa these were considered countries with their own regions and towns and surrounding these large islands must be larger waters. The Straw hats are going on a journey. A journey that they have no idea of what will happen.
Structure
We want the players to be at a point where with each island that they play through, they can look back and reminisce on the journey that they have had. The idea is that they gotta be thinking “We really did that shit”. This means that we should fill each main island with plenty of meaningful content. Main missions, side missions and other systems that we get into later. The game is structured where there are primarily two types of mission, canon and non - canon. Players are not allowed to travel to the next island without completing the canon missions that replicate the manga and the anime to an extent. The non-canon missions are optional of course. These optional non-canon missions could retell the filler stories like Luffy, Zoro and Chopper getting lost in Alabasta and finding a poneglyph or Sanji meeting the old chef that uses ingredients from the All Blue. Even the inclusion of movie content would be welcomed. The developers could include some exclusive missions that somewhat replicate what we see in the sub-stories from the Yakuza series. I also have an idea that there are certain tasks on islands that are exclusive to each of the strawhats. They could come in the form of minigames or just missions that are relevant to each straw hat which can reoccur in each island.
Luffy could have a mission where he could visit all the restaurants on the island and test out their food. Sort of a completion list. He could even have a coliseum mode where he fights as Afro Luffy or Lucy where he dukes it out with the antagonists of each arc in an exhibition match.
For Zoro, we can have him return to his past life as a bounty hunter where he can go around and hunt for wanted criminals and maybe even set him out on treasure hunts so that he could improve on his sense of direction. Johnny and Yosaku can even make an appearance. These bounties could have their own storyline that somewhat is reminiscent of the contracts from The Witcher series.
Nami could have a simple exploration objective so on completion she could be one step closer to drawing a map of the world. She could also have a business enterprise mode where she can run certain establishments that generate revenue for her and even get into competition with other businesses.
When it comes to Usopp we can have a minigames section where we play as Usopp in certain accuracy based modes. Darts, Duck Shooting, Sniping or even duels. Even a mode where you play as Sogeking could be a lot of fun.
One of Sanji’s most apparent qualities aside from his lust is his speed. Because of this, we can do some time trial events or some races where Sanji goes up against other well-known speedsters from the series. We could have some minigames where Sanji can go on dates with other people trying to find love and some action.
Chopper could have some minigames where we could have him take part in the surgery. Kind of a surgeon simulator. Honestly, I can't really think of any ideas for Chopper. He is quite one note with the cute doctor aspect. Maybe you guys can leave some ideas.
With Robin, we could go on pseudo story investigation missions where we learn more exclusive history about certain islands. I'm not entirely sure how these missions could go. It could be like scavenger hunts and it might not even have to be canon history but it's there to help build more character to her character. Elements from the Ace Attorney series may prove to be a solid inspiration.
Franky could have an entire minigame section where we use the Battle Franky Battleships and go on a full warfare mode and battling other Pirate and Marine ship. The pirate ship battle features that were present in Assassins Creed Black Flag are easily some of the best single-player pirate ship experiences so that has to be a muse.
For Brook, it's very obvious that there has to be some level of music involved. So the most fitting feature for Brook would be a rhythm minigame. Like a karaoke or a guitar hero mode. Maybe even a dance mode that we see in the tap tap revolution series.
If we include Jinbei then it is only right as the helmsman of the crew, we could bring in a ship racing game mode where there could be a progression system of upgrading the Thousand Sunny to challenge other ships.
There could even be missions of cover stories that tell the journey of other characters. For example, we get the Lola and Chiffon in Dressrosa cover story while the manga is in Wano so when the player gets into Wano they unlock the Lola and Chiffon cover story back in Dressrosa. That way the player is still incentivized to revisit the previous islands for more content.
These are just ideas that would be some fun content for the players while not taking the focus too far away from the story. Of course, there should be missions that are incorporated into the minigames so there is some level of progression and a goal to achieve for the perfectionists. A mini-story to be exact. And while they are missions exclusive to each character, there is no reason why other Straw Hats won’t get involved with each other's missions. The reason why we need things like this is not just for the sake of content in video games. The Straw Hats, while still a pirate crew, are a family. They fight, mock and protect each other. They have certain dynamics that when they are visible to the players it can really bring in a level of familiarity and depth to the crew.
Gameplay
Since this is an open-world game, there has to be an incentive to explore the environment. This allows there to be beautiful environments that when paired with landmarks and other types of points of interest the player will be drawn to explore environments of the islands that they visit rather than doing the main missions and moving on. Characters such as Luffy, Sanji and Robin are able to fly in their own unconventional ways means that there has to be a level of verticality that’s filled with some depth. Side missions should push the players to embark on these areas that the story would otherwise avoid. A game like Genshin Impact - while flawed in certain areas really hit the mark when it came to exploration.
Most of One Piece’s combat is melee but there are some mid-range and a few long-range combat scenes. I believe that the best type of combat for One Piece already exists in another game. Once again the Yakuza series especially Yakuza Kiwami has a combat system where the main character Kiryu has multiple stances that can be utilised for many different situations. They have the rush stance which delivers very quick strikes that do not deal high burst damage but small amounts of damage over a certain period of time. They also have the beast stance which delivers slow but hard hitting strikes that can deal big bursts of damage. This can be implemented to the Straw hat pirates. For Luffy, we can see him switch between gears that each has its own pros and cons. Or for Zoro we can see him decide how many of his three swords will he use to fight and each number has its own fairly large moveset. Sanji can have a trigger function where he can switch into diable Jambe and maybe Usopp can prioritize ranged combat but occasionally bring in the Usopp hammer to switch it up. Those are just some of the examples. There also has to be a direction in the development of the game that the player is rewarded to use most of the moveset and make sure it is straightforward to execute. To continue from the Yakuza combat system - the player has to fight a set of enemies that can range from just one to a whole army. The Straw Hats are often in these types of situations and we see them use their combined strength to progress. This means that there has to be a party system that corresponds to the story or a free play mode. When we are fighting Mr. 4 and Miss Merry Christmas we should be playing as Usopp and Chopper as a party kind of like how it is in Final Fantasy 7 remake or How it is in Genshin Impact single-player mode where the only character on the field is the playable character and the other characters in the party are on standby waiting to switch in.
There shouldn't be a requirement for the player to execute Tekken level combos just to defeat the opponent the most effective way but the player must use their skills and logic to beat enemies. This means that the enemies have to be capable of defeating us but give the player a way to beat them. A weakness. There should be more of a focus on a balance between offence and defence - if Luffy gets hit during an attack animation then Luffy should be hit out of the animation and enter a recovery phase and maybe not be invulnerable. This kind of rule shouldn’t be set in stone when we get into a moment where we are Gear 4th Luffy fighting mob enemies. Frame data that we see in fighting games should be implemented, but of course, the Straw Hats should be outputting faster attacks than the NPC’s that they fight. This is not a balanced fighting game. Devil May Cry 5 is the standard that this game should be aiming for. That game has one primary way of fighting depending on the character that you play as but there are other methods of combat that are not as fleshed out but are there to supplement the primary mode of combat just to give more freedom to the player.
One Piece has a way of writing the story into its fight scenes. Each of the Straw Hats undergoes their own mini character arc when they do their main fight for the arc. They only “win” their fight if their arc leads them to the desired state. Zoro may have lost to Mihawk in the Baratie Arc but in the end, he turned out better so while he lost the battle you can't say that this is an L on Zoro. Characters like Luffy are put through hell when they have to fight the main antagonist of the arc so that must be replicated in the combat.
Customisation
Personally, I think customisation could be quite straightforward. The Straw Hats get new clothes as they go from arc to arc so I think we can just have a clothing store where they can buy them or just reward them for completing the arc prior with the clothes they would wear for the next arc. There are even clothing brands like Doskoi Panda or Criminal that can have their own stores on each island which can have products to buy. We could even add comical clothing like what we see in other fighting games as a form of monetisation.
Conclusion
Of course, I didn't go as in-depth as I wanted to for these aspects because the post would have been too long but the point is to throw out my idea to the internet because I don’t think I’m wrong in saying that there has to be a growing number of people that are tired of the mediocre output that we have been getting. Now let's be honest, the game I’m envisioning requires a lot of money to be made. I certainly don't have the money to make a game like this but all this is a letter to the developers that Bandai Namco hires saying that what they have right now is average at best it's not what it could be. One Piece has so much potential in gaming that has gone unnoticed because people haven't given it a full-on venture in the right direction. But I know for a fact that something that I said even just one can spark a project that could be legendary.
submitted by TheFifthNinja to OnePiece [link] [comments]

xbox one games that don't require internet to play video

Some are enhanced for Xbox One X and many of them are even available on Xbox Game Pass Ultimate - a subscription service to download and play full games as often as you like. It needn't cost the ... The list of free-to-play Xbox titles is pretty extensive, so for those of you who have an Xbox Series X, Xbox One, or Xbox 360, you'll get access to a sizeable library of titles that you can check ... Games are meant to entertain you. And this sort of entertainment doesn’t and shouldn’t come at a high cost. For instance, you don’t need to invest so much to secure internet connection to be able to enjoy your favorite game for an extended period. Unfortunately, that’s one reason many don’t get to enjoy play some games.. Most games require internet connection. Desktop: i7-4790k, 16gb Ddr3, R9 280x + 7970 Ghz Crossfire, Some HDD's, 840 Evo 250Gb Laptop: Razerblade 14: i7-4702HQ, 8GB Ddr3, Gtx 765M, 256GB Msata SSD Xbox One is filled with games that require an Internet connection to play but some of them will let you go "net free." By James Carr Updated Oct 18, 2020 Share Share Tweet Email You need the internet to play games online on your Xbox One, but most Xbox One games don't necessarily require an internet connection. Basically every single player game on the console, right now I have been grinding out Hollow Knight (Its really good you should definitely give it a go). * The Witcher 3 Wild Hunt * Red Dead Redemption 2 * Assassins Creed Odyssey * Doom Eternal * ... To play fast-paced, multiplayer games, you need internet latency that’s less than 100 ms. 2 And you’ll have an advantage over other players if your latency is even lower—less than 40 ms. If you look at the chart above, you’ll see that the latency (or ping) of satellite internet connections is too high to successfully play multiplayer, fast-paced games. For Xbox One on the Xbox One, a GameFAQs message board topic titled "What online games don't require xbox live?". There are so many games that don't require a connection. Heres a couple I could recommend: Resident Evil HD or Resident Evil Zero HD, Evil Within, Dark Souls 3, Rise of the Tomb Raider, Metal Gear Solid V: TPP (not my favourite MGS, but I'd still recommend it), Final Fantasy Type-0 HD, or even something like Forza Horizon 2.

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