GTA V Cayo Perico Points of Interest and What To Do?

point of interest gta 5 cayo

point of interest gta 5 cayo - win

The new Cayo Perico Heist DLC has some problems...

UPDATE: Thank you for everyone who gave me useful tips. I didnt reply all of you, but I'm thankful for you guys, especially for that cool person who told me about the cutting torch. After a month I can confidently say this heist is the best thing that could happen to GTA online. The update somehow was still a let down, but the heist itself is easy as hell if its not bugged. I made like 80 million dollars solo, since the Cayo Perico heist dropped out. I still curse on the concrete plants, but I love the vibe of the island, the new music, and just cause of this I decided I start to learn spanish again. Disclaimer for my previous post: 1. You dont need the demolition charges, get the cutting torch. 2. You dont need to do the disruption preps, even if so, just use the guided missiles. 3. Some preps are still pain in the ass, like the plasma cutter, but if you were an armor and go in the Toreador and not with the Sparrow you will be fine. If you want to enter the drainige tunnel, you dont need to suffer with the Kosatka prep just go by the Longfin, choose the main docks as inflitration point and pilot to the tunnel. Since then the preps bugged for me too sometimes, I hope the expanded and enhanced version of the game will fix this. Ps: I thought I can play Cyberpunk now that they patched it, but it still bugged as hell, and I thought the story will get dynamic from a point but it is still boring.
So guys, before I start this, I fix I want to start conversation about GTA Online, because at this point I feel Rockstar Games is way too cynical. I just uninstalled the game, what used to be my favorite videogame, now just gives me headache and toxic feelings. Firstly I give the list what I was hoping from this DLC: 1. Patching the session bugs when you can't deliver heist prep or business battle goods or the heist prep objective disappears: i dont know about this one yet, but the cayo perico preps seem working for me. Considered half done. 2. Good land vehicles like a new japanese beast, cybertruck, etc. The leaked list of unreleased cars are quite disappointing. Considered undone. 3. A brand new radio station with rock and synthpop songs, and with the KULT FM I got this. Considered done. 4. A not just theoretically solo-friendly, but also a practically solo-friendly heist, and this is the point where I really gave up my hope on Rockstar.
This new heist is not that profitable as a solo player. I dont want to complain 1-1,5 million is still good cash for a solo player, but all the sweat and effort is just not worth is. The preps are easy, but the disruption preps have problems. The heat seaking missiles don't lock on the enemies, which makes these preps incredibly difficult, considering the fact the accuracy of the enemy MPC-s is more punctual and brutal than ever. Theoretically I can loot those secondary targets alone, that don't require the keycard system, but getting the bolt cutter and the guard clothing that spawn randomly each time, is just too much. The stealth system is still horrible in the game, and the heist should be done in stealth, otherwise you end up in huge gun fire, even if you disrupted the weapons of El Rubio's guards. It's just too toxic. And let's be honest: pulling off this heist undetected is extremely difficult. The lack of logic is still in Rockstars veins: there is one mandatory prep where you have to kill in a mission the O'neil brothers who you actually killed all back in 2013 with Trevor in story mode. Whats the sense behind this? The gameplay mechanism is still bad: the bushes, some light branches are made of concrete, what makes the hiding and taking cover unconvenient in this heist, not talking about how bad is the handling, brakes and speed of the offroad vehicles on the island. I don't get it why Rockstar keeps us spawning with underpowered vehicles that have zero value. Sometimes the waypoint and point of interest simply don't work on the mini map and normal map on the island, or the waypoint just vanishes. It is extremely annoying on a territory what you cannot explore properly, cause it's not available in free mode. Speaking of unconvenience: it takes hella lot time starting the heist offshore and bringing the equipments offshore too. Even with the Sparrow (which i dont understand why we couldnt get the Sea Sparrow) and the Pegassi Toreador its still unconvenient. Theoretically the submarine spawns close to the prep location, but practically fast travel is needed, if you dont want to travel all across the map sometimes (which you have to do each scoping time cause the game sends you to the top of the map to take the velum and flying till the bottom just to have a loading screen to cayo perico). Personally it's not about the money, I dont care about the 2000 dollars for fast travel, its simply unconvenient, like the interaction menu. Sending the Sparrow back to storage then request it again, the same goes for the Kosatka, its not user friendly at all. I was expecting new missions, mind blowing land vehicles, but none of this happened. I bought some nice clothes, a new tattoo, the submarine and the toreador and thats pretty much everything that interested me. I finished already the antenna collectibles I did the new heist several times, I've been to music locker and been the delivery girl for Moodyman (woowoo) and thats pretty much the biggest DLC ever of this game. The effort, the tidious grinding, the toxic community is just not worth it anymore to play this game. I was really hyped for this DLC, but I've been let down by Rockstar at the end... but it doesn't matter, cause Cyberpunk is here and I feel like it's time to let the GTA frenchise go. Let me know below guys if you agree or disagree, what are your thoughts on this DLC, etc. Take care and stay safe,
submitted by PsychologicalBaby719 to gtaonline [link] [comments]

Is there a better alternative to this game? Like GTA without being GTA?

(WARNING: Major salt below. Like freaking Dead Sea levels of salt.)
Like holy shit. For a game that's been out for 7 years you'd think it would be able to function at a playable level or at least have some semblance of balance. I just wanna a good online crime sim with cool vehicles and weapons but everything in this game is ridiculously inflated to the point where you could 'grind' for hours and still only be able to afford a fraction of a car (Even the cars that have been from updates from YEARS ago have not gone down in price, like what the hell? I can't even access any of the cool shit in Story Mode either which is beyond infuriating). 'grinding' is essentially impossible in the conventional sense because you'll spend hours on ridiculously difficult missions fighting waves of bullet sponges for scraps of a chance for money. The constant errors and glitches don't help either. Take the heist prep delivery glitch for the yellow circle for example. Over a year ago my heist supplies just would'nt deliver for the Diamond Casino to the point where I couldn't progress at all. A year later and the same glitch is still present in the Cayo heist where I spend like 12 minutes getting shot at with supplies only to find I can't enter the Kosatka. Like really Rockstar? Over a year and you still haven't fixed this? I can send support tickets but they all lead to the response of 'oh we're aware and working on it!' Well clearly you aren't if its been this long! Don't even get me started on griefing, like who the fuck decided adding in the Specter from Saints Row was a good idea?! I absolutely LOVE getting fucking nuked by a dozen fucking depressors that I can't fight back against.
I really wish there was a strong competitor in the open world video game market to take Rockstar down a notch. Its super ripe for the taking seeing as how low the bar is with the state of online today. FiveM definitely has the right idea but even that is just a derivative of GTA. GTA Online is a game designed for junkies, to keep you glued to a screen spending hours to get overpriced items in hopes you'll just cave and buy microtransactions (which are also fucking overpriced. The Megalodon card is 8 mil and cost $99. 8 mil gets you like 1 property with all upgrades, FFS a yacht is 9 mil. You're telling me a virtual boat is worth 3x the retail price of your game? What kind of brain dead toddlers are buying these things?!)
If you're playing GTA Online in 2021, you've gotta be a fool, a junkie, or a masochist. Like fuck, there's gotta be a better alternative open world game than this shit. It has rekindled my interest in building a gaming rig just to play FiveM.
(I started writing this during a loading screen. I need to get outside more)
submitted by hufflepuffcirclejerk to gtaonline [link] [comments]

Quick way to show all underwater Hidden Caches

Inspired by this post by u/LordBrent last month, here is a quick way to find and show all 10 of the daily Hidden Caches.
  1. Spawn in or go to your sonar-equipped Kosatka submarine.
  2. Enter the driver's seat, start driving and activate the sonar.
  3. Go to the enlarged full-screen game map.
  4. The Hidden Caches will be blinking on the map, but ignore those. Instead look at the legend on the right side of the map and select/highlight the Hidden Caches.
  5. Without selecting anything else, and while "Hidden Caches" is highlighted, place a Point of Interest on the map (TAB on PC).
  6. Again, without selecting anything else, use the "Next Blip" option (up, down, right or left arrow on PC) to select the next Hidden Cache and then place another Point of Interest.
  7. Continue doing this (on PC, press Tab, then right arrow, Tab, right arrow, etc.) until all 10 Hidden Caches have a Point of Interest set.
  8. Once this is done, the map should show 10 points of interest, similar to this.
This whole process should take less than 30 seconds. Now, you can exit your submarine and use your vehicle of choice to go to the Points of Interest to collect the underwater Hidden Caches. Keep in mind that the Point of Interest markers will only show on the full map, not the mini-map, but you can set a waypoint on the nearest Point of Interest to navigate to it.
You could use boats (like the Longfin, Kosatka dinghy, or the boats that come with the yacht), amphibious aircraft like the Sea Sparrow, Seaspray or Tula, amphibious vehicles like the Toreador or Stromberg, or whatever to get to each location. Locations that are near land could be reached by using just about anything, including the Oppressor Mk 2. Of course, a scuba suit will be needed to swim underwater and collect the Hidden Cache.
If you collect a total of $1,000,000 from hidden caches you will earn the Wreck Diving award.
Now, some will say that this is not a very efficient way of earning money (each cache is only worth $7,500 and 500 RP), but it can be something fun and different to do, especially if you use different vehicles and methods to collect them. Once I earned the Wreck Diving award, I stopped doing these every day. However, every time I exit my Kosatka in the Toreador, I activate the sonar and see if there are any Hidden Caches nearby. If there are any not too far away, I grab them. For example, if I get the Cayo Perico scope out mission to steal the Velum, I do a quick sonar sweep to see if there are any nearby. If there are one or two on the way to the beach, I grab them. It's like getting paid to steal the Velum.
submitted by bob_the_impala to gtaonline [link] [comments]

Updates to online

Updates to Online
Copied from: https://comicbook.com/gaming/news/red-dead-redemption-2-online-rdr2-leak-update-heists-reddit/?fbclid=IwAR2Ngf4tLxR4mHVqs5y-2lfO2J_bMt15cQ5MDuY50zGdW0rdWe1Na9K7zEk
Take with a pinch of salt, but still interesting!
Over on YouTube, Silentc0re relays word of some new files added to the game with the recent update. Of course, this by itself isn't notable nor exciting, but the content of these files have players talking. For one, brand new files for various driveable boats have been found in the files. Meanwhile, there are files that range from new to newly updated that point to bank robberies coming to the game, including files with assets for money bonds, jewelry bags, safes, strong boxes. Of course, bank robberies are something players have been begging for since launch, and it's something you'd assume Rockstar Games will eventually add, especially considering how popular heists are in GTA Online.
Lastly, there are files that seem to indicate that Rockstar Games has been doing work involving Guarma, the island from the game's campaign. Right now, the speculation is that a legendary bounty could take players back to the island, much like the Cayo Perico update takes players to an island that is locked to just the mission.
submitted by Borvonicus to reddeadredemption [link] [comments]

GTA is missing something and here’s my solution

GTA is so fun because of your ability to cause chaos and start shit shows but I feel like it’s missing something, and I have an idea for how that can work.
Basically my idea is that the game has become more peaceful and true unadulterated chaos is more rare to see. You’ll see the occasional jet griefer but as a whole you don’t see people having fun just blowing stuff up anymore like you did in the old days.
So my idea is called chaos points
Chaos points are a weekly thing that rotate a wheel of redeemable items or abilities that can be purchased, so every week there’s a different thing available and that said thing will not be available again for some time until it goes back in shuffle.
Here’s how they work.
When you get a wanted level, every minute you survive is worth 10 chaos points, and this multiplies for every level of star you have.
Wanted levels from missions, sales, jobs, etc. DO apply, but only at 1/10 efficiency. So 1 minute in freeplay is 10 minutes of grinding, this is to encourage people to actually mess around and have fun the old fashioned way and not try to maximize earnings or whatever. You also get chaos points for kills, which are once again at 1/10 efficiency in jobs.
PVP jobs and heists are the exception, because these are meant to be fun activities. So kills on those specific jobs will award double points every other kill or every other minute, so you’d basically end up with about 1.5x chaos points.
Chaos points show up as a little number just like RP, it would be a little CHP bubble upon a successful trigger of a chaos point
You can store up some chaos points for the next week, but you can never have more than 5000 CHP at once. The reason is because the items you can redeem CHP for is about 3k CHP. So it protects people from over grinding if they can only have 5k. Which is exactly enough for 1 items and 2/3 of the way there for the next item them want to buy.
So here’s the various ways to get chaos points
NPC kills
Every hostile NPC kill you get will range from 1 to 4 points, needing 10 hostile NPCs to get a point if doing this in a mission or job or what have you. Points are awarded based on the “fun factor” of the kill. Only hostile NPCs that are currently aggroed onto you count toward this.
Anyway, that’s like 750 NPC kills to get 3000 points, which is achievable if you consistently are going on tank rampages or whatever but you’re unlikely to want to do that in one sitting.
Player Kills
These work the same way, except you’d receive 3, 6, and 12 points respective to the individual categories. This is to encourage player vs player interaction. Plus pvp against real players just requires more skill to begin with. You would not however receive points for killing players who are doing free mode events or sales or anything. I don’t think there should be any extra incentive to be mean to people who just won’t to grind.
This would mean 250 player kills to get 3k CHP. Which isn’t bad, I probably get 25 in a single playing session if I’m feeling like PvPing so if I wanted to grind that I bet I could get that done in a weeks worth of play
Some absolute bottom of the barrel cheap tactics will not award anything, like for instance orbital cannons, kills using the mk2 homing missiles (free sim missiles are fine), killing the same player more than 4 times in a 2 minute period, using a weaponized vehicle (aside from plane bombs) on players who aren’t, killing players on the AFK timer, etc.
I’m not saying to straight PUNISH these people, let them play the game how they want, but they just wouldn’t get to use those methods of killing to earn CHP. If they want free kills they can just fight npcs this way. If they just want the kill that’s fine but it should take some level of skill to grind out your CHP
PvP completion
After completing an adversary mode or death match, you will receive 100 chaos points as winner or 20 as loser.
This, as I mentioned, is 1.5x player kills, so you’d need about 167 high quality PVP kills in a week, plus the bonus you get for winning. So now reaching 3k points is seeming pretty achievable, because if you consistently win 50% of the time with an average 9 base level kills per round, that’s like 30 rounds of play to reach 3k points. That’s totally doable. Way more so than just free mode, so maybe people would actually play those pvp modes if it was good for grinding
Races
You get 1 point per checkpoint plus 50% of your score for finishing the race in its entirety without DNFing, and you double this amount for receiving first place with at least 2 other opponents finishing
So if you finish 67 of a 68 checkpoint race you get 67 points and that’s 45 of those races to get 3000.
If you finish that last checkpoint you’re looking at 22 races
And if you consistently finish first that’s only 11 races, perfectly doable
Heist completion
You will receive a bonus 50 chaos points per completion rank. So bronze gets 50, silver 100, etc.
Completing a heist challenges will double any and all points gotten on the heist. So if you got 200 points between the heist and the completion ranks, you’d get 400 when it’s all said and done if you did the elite challenge. Or 800 if you got a first time bonus with that. Stuff like that.
So in theory, just by setting up and finishing prison break with all platinum and an elite (thats 4 setups and an elite challenge finale) you get 1200, over a third of the way to 3k
That’s also perfectly doable
Be warned! You will not receive as much CHP if you are not playing with other players. The whole point of the idea is having fun with other players by competing or playing with them. So if you do a 1 man Cayo perico, that will only be 50 points as a completion award instead of 200 because there’s not 4. Plus casino and cayo only give completion awards for the finale anyway so grinding those is less efficient.
It’s a fair balance since those heists are so good for money but not chaos point grinding whereas doomsday and the apartment heists are really good for CHP
Spending
CHP spending would have about 5 items per week, they cannot be bought for money, ONLY CHP. Costing 3000 CHP each, which means it might take a long while to get it but you can certainly get it done in a whole weeks worth of time if you care enough
The types of things you’d see on the list would be in the same vein as the following, obviously there would be much more. Like 20x the amount of suggestions I have down below. But these are just some ideas I had for the types of things you’d buy.
The way these work is when you’re actually customizing an item you’d find an option that wasn’t previously there, kinda like how holiday horns will show up then disappear.
As you can see, these are all mainly free mode items that make messing around more fun:
This works by allowing you to put KERS on a zentorno for instance, or a kuruma, cars like that. This is not a strong boost like the f1 cars more like the Lectro KERS. It would be incompatible with the most elite cars of the division like the pariah in sports for instance, but in compatible cars like the T20 in supers for instance you’d be able to use this weak KERS boost in races.
This ONLY unlocks it on the car you buy it for, you have to buy it again to put it on another car
Like the previous suggestion, you pay the fee and then it unlocks the glass on that ONE specific car you bought it for. It’s the kind that takes several shots to break. You can put this on the specific armored cars that don’t have it, such as the insurgent or nightshark, or the side windows of the halftrack, or on arena wars windows, etc. not just any car only armored ones
These would be double whatever your hard mode pay is set to, so instead of how hard mode pays out 1.5x on the apartment heists this would be 3x, or on doomsday it pays 1.25x this would be 2.5x
Extreme mode would only be unlocked on the individual heist you pay for, and it would be incompatible with casino or cayo perico. Which is in part because that’s OP and also, you can’t really set the difficulty for those game modes in the first place.
as for difficulty, You’d have 0 lives, auto aim works like free aim assisted did back in the day, npcs have doomsday act 3 AI, and the weapon you choose to start with is the only gun you have in the entire heist unless the mission requires you to use something in addition such as a flare gun. No snacks or body armor.
As a cherry on top, all stats are reset to base levels regardless of if you maxed them out, and stats like gun recoil, bullet spread, aircraft turbulence, are increased
Your ammo resets back to max every check point reached, meaning that if you so choose to do this mission using special ammo types you won’t be screwed when you run low on ammo
Setups on extreme mode will pay the host as compensation for the difficulty, otherwise people would do setups on easy exclusively which wastes a lot of the point
This would be like a halloween week item. You’d have the jump, and the super punches like director mode. Just no invisibility, access to guns, or access to vehicles like you can in the free mode event. Your health is 3x normal and you heal double speed up to full health.
Fun thing to mess around with but you need to consider it’s not really OP, as some dude with a pistol could 1 hit you. It’s much more like being a walking arena war issi than anything.
You’d be able to buy these in the character appearance menu. They would be 99% cosmetic but a few animations might have some utility to them given the fact they make your character move different
You could buy, say a thief animation set which lets you have a Franklin lock pick animation, you could sneak in a full crouch.
You could buy a cowboy moveset, which replaces the animations with the red dead animations where they fit, so you’d do a slide rather than a roll, you run different, you have different fight moves. The tackle or choke animations wouldn’t transfer I imagine but maybe they could be used as the stealth takedowns for this moveset
Last item idea I have for you today will be:
This works kind like the skydive cheat animation mixed with the oppressor mk1 glide. Basically you hold your arms out, there would be flaps between your arms from the suit, and you’d be able to glide off of buildings and land in a roll. The suit would be unable to access certain vehicles such as motorcycles
So as you guys can see, it would be worth it to save up for the featured items, but at the same time it’ll be very difficult to buy more than 2 per week and you’ll have to wait a long time before it’s back in the CHP cycle
Impact
The most fun parts of the game, like pvp, or heisting would be played more. You’d see more people in planes fighting other people in planes rather than in planes getting cheap kills off level 2s. Sure you’d see some of that but it’s just gonna encourages more even playing field battles. Like maybe you’d see more tank fights and less jet griefing if the pvp community were focused on unlocking the new Chaos Point item instead of just leveling up their KD
Heisting would be more fun, having a goal behind it instead of just getting more money to buy more nothing.
Late game players would have something to grind toward, because they can’t just buy whatever items they want. They need to actually play the game, in fact it’s IMPOSSIBLE to save up a ton of CHP and you’re forced to play the game.
It also adds a bit of rpg mechanics, like unlocking the rare and exclusive special items and stuff. I feel like there’s a little bit of that like RP rank unlocks and stuff but it’s not enough to keep late game players interested. So having cycle based unlocks that it’s REALLY hard to unlock all at once could solve this issue
submitted by TheCoochieSnatcher69 to gtaonline [link] [comments]

GTA Online Goals, What Next?

I enjoy GTA Online, however I’m at a point where I feel I own the essential items and would like to have a goal/sense of direction for something else interesting to accomplish. I’m not much of a PVP player either. I already own the following (just the major items):
-Nightclub (all 5 technicians, max storage, equipment upgrade, and all relevant businesses)
-Terrorbyte
-Oppressor MK II
-CEO Office
-Buzzard
-Vehicle Warehouse
-Deluxo
-Kosatka (with Sparrow and Toreador)
-Arcade
-Insurgent Pick-Up
-Avenger
-All the supesports cars I desire
What should I go for next? I usually play with a group of 3-4 people. Feels like I’m just replaying Cayo Perico and sourcing vehicles with no true goal in mind. I have about $5 million saved and don’t really know what to spend it on other than additional nice cars.
submitted by James102496 to gtaonline [link] [comments]

Updates to Online

Copied from: https://comicbook.com/gaming/news/red-dead-redemption-2-online-rdr2-leak-update-heists-reddit/?fbclid=IwAR2Ngf4tLxR4mHVqs5y-2lfO2J_bMt15cQ5MDuY50zGdW0rdWe1Na9K7zEk
Take with a pinch of salt, but still interesting!
Over on YouTube, Silentc0re relays word of some new files added to the game with the recent update. Of course, this by itself isn't notable nor exciting, but the content of these files have players talking. For one, brand new files for various driveable boats have been found in the files. Meanwhile, there are files that range from new to newly updated that point to bank robberies coming to the game, including files with assets for money bonds, jewelry bags, safes, strong boxes. Of course, bank robberies are something players have been begging for since launch, and it's something you'd assume Rockstar Games will eventually add, especially considering how popular heists are in GTA Online.
Lastly, there are files that seem to indicate that Rockstar Games has been doing work involving Guarma, the island from the game's campaign. Right now, the speculation is that a legendary bounty could take players back to the island, much like the Cayo Perico update takes players to an island that is locked to just the mission.
submitted by Borvonicus to RedDeadOnline [link] [comments]

Beginner Financial Investments Guide ~ GTA ONLINE ~ CAYO PERICO UPDATE

With this guide i will explain in depth the best financial investments in GTA for a SOLO beginner, step by step.
The recent Cayo Perico update has changed gameplay drastically for both old and new players. The heist has proven the most efficient way to earn money in the game, displacing all CEO work.
MC Clubhouse
There are no advantages of buying a CEO Office anymore at this stage of the game, as with the Cayo Perico heist we have little use for Vehicle Warehousing at this point. Buy a cheap Clubhouse. Location doesn't matter much as you won't return here much. The Great Chaparral Clubhouse is cheap and provides a spawn point relatively close to where your future MC businesses should be. Mine is at Vespucci Beach.
Kosatka
This is your money maker. Kind of your new office. You can spawn here, grab free snacks, travel across the map for $2k (after you've completed the heist), and of course initiate heist prep. Upgraded you can also customize your Mk II guns and weapons loadout, and shoot guided missiles across Los Santos. You don't need the Kraken Avisa. If you want something like that you're better off purchasing the Stromberg or better the Toreador, but not now. Just buy your submarine and the Sparrow, which we'll talk about now.
Sparrow
This is essential for travel, much like the buzzard was before it but even more so. It provides fast transportation to/from the Kosatka (fast transportation anywhere really). You will be relying on this vehicle heavily until puchasing the Oppressor Mk II. This helicopter allows you to fast land in the Kosatka much like the Buzzard does with the Office. This helicopter is much faster and more useful than the Buzzard. As i mentioned it is essential, even when you own the Oppressor Mk II
Bunker
After you've purchased the new content i mentioned above, you can go ahead and buy the bunker but keep in mind like with any business, you need to fully upgrade it for it to be any use. I really only recommend the Chumash Bunker as it's cheap and closest to Los Santos, but personal preference may lead you to a different location, almost all of which i havent tried. Just don't buy Paleto. Please.Upgrade the staff and equipment in your bunker. Security can wait but recommended if you let your bunker fill to the max often.
Nightclub
And now you can have some fun with a Nightclub. If you've linked your account to Amazon/Twitch and Rockstar Social Club you can receive a free Vespucci Beach Nightclub (the one i own) and hopefully if you've done that, you already have this. And if you do, it might be worth your consideration to buy the Terrorbyte and Opresssor Mk II before the Bunker if you're having difficulties with heist prep. Just please use your Mk II responsibly - turn off homing when driving by peaceful players.
Terrorbye / Oppressor Mk II
So the Oppressor is the first reason we would buy a Nightclub at this point. You need to buy the Terrorbyte if you want to customize the Oppressor. Luckily the Terrorbyte goes toward a discount on the Oppressor that will basically save you the price of the Terrorbyte, once you have completed five Client Missions from within the Terrorbyte. You can upgrade your staff if you'd like but I recommend saving the money on upgrades for now, as you need to purchase the Terrorbyte and Oppressor Mk II. Once you have some MC Businesses and/or a CEO Warehouse then you will want to upgrade the equipment. Definitely upgrade your warehouse storage at some point, hopefully when there is a sale, as well your delivery vehicles. On the Oppressor Mk II, homing missiles and chaff are the military upgrades you want. The Oppressor will make doing your heist preps much easier. You can spawn the Oppressor instantly from the MC menu just like the Sparrow. You can use it to get to/from your Kosatka, though i would avoid leaving it on the top of the sub as it tends to fall off, or you may potentially forget and drive the sub with your Oppressor on top. Insurance for the Oppressor Mk II is $10k.
CEO Office
Honestly not getting much use from me lately (other than storage for my clutter), but eventually you might want the Garages that come extra. And of course now you have CEO privileges, something that before the update you would have wanted immediately.
Small Crate Warehouse
Cheap to tie into your Nightclub.
MC Businesses
Coke, Meth, Cash. All in the desert. Don't buy any other locations.You can upgrade these business if you have the friends to deliver with (and you will want the security upgrades here) but its not necessary. Playing solo, MC sales are long, boring, repetitive, too frequent, and not so great pay compared to the heist.
~~~
This is basically it. You can buy a Vehicle Warehouse for extra pocket change and if you like driving cars. I would avoid Crate Warehouses now, collecting crates takes 4 times as long as the Cayo Perico heist AT LEAST in a solo session.
I should mention about weapons. The main guns you want in each category are - AP Pistol, Heavy Revolver, Up-n-Atomizer, Flare Gun, Combat MG, Special Carbine, Pump Shotgun, Assault Shotgun, Heavy Shotgun, Heavy Sniper, Marksman Rifle, all heavy weapons, Sticky Bombs, Proximity Mines.
One thing I want to mention about location, its become very convenient owning a Nightclub and Arcade near the west beach. I actually moved my La Mesa Arcade over to Rockford Hills. The Arcade is very useful when you run alot of businesses and you own the Master Control Terminal upgrade. Just interesting to me how this update has shifted me from the east of Los Santos (La Mesa / Cypress Flats where my warehouses with highway access are located) over to the west (Vespucci / Del Borro, easy access to the Kosatka and the free (for some) Nightclub. I'm interested to hear other people's opinions as well. I started playing in June 2020.
submitted by atanguay210 to gtaonline [link] [comments]

Updates to online

Updates to Online
Copied from: https://comicbook.com/gaming/news/red-dead-redemption-2-online-rdr2-leak-update-heists-reddit/?fbclid=IwAR2Ngf4tLxR4mHVqs5y-2lfO2J_bMt15cQ5MDuY50zGdW0rdWe1Na9K7zEk
Take with a pinch of salt, but still interesting!
Over on YouTube, Silentc0re relays word of some new files added to the game with the recent update. Of course, this by itself isn't notable nor exciting, but the content of these files have players talking. For one, brand new files for various driveable boats have been found in the files. Meanwhile, there are files that range from new to newly updated that point to bank robberies coming to the game, including files with assets for money bonds, jewelry bags, safes, strong boxes. Of course, bank robberies are something players have been begging for since launch, and it's something you'd assume Rockstar Games will eventually add, especially considering how popular heists are in GTA Online.
Lastly, there are files that seem to indicate that Rockstar Games has been doing work involving Guarma, the island from the game's campaign. Right now, the speculation is that a legendary bounty could take players back to the island, much like the Cayo Perico update takes players to an island that is locked to just the mission.
submitted by Borvonicus to reddeadredemption2 [link] [comments]

Cayo Perico / End of 2020 De-Brief

Hello everyone, happy new year!
With recent release of Cayo Perico but not much else I wanted to touch base with the community holding out for GTA Online in Liberty City or Vice City, and debrief from the Cayo Perico DLC.
Even though Cayo Perico came out unexpectedly (to us), it is a small but welcome addition to the GTA Online world.
I believe that we still have reason to cling onto hope that that Liberty City will sooner rather than later, and Cayo Perico is a stepping stone to that demonstrating the map expansions are possible.
While I no longer think that we will see a remastered city come this generation of console, but we still have GTA V "Expanded and Enhanced" coming in 2021 which may have much more than just GTA V itself.

Reasons why I think that GTA V "Expanded and Enhanced" is more than just GTA V with updated graphics

  1. GTA V XB1 & PS4 versions already work fine in XBSX/XBSS/PS5. It looks and runs great, similar to a PC level of detail/performance. Why would a significant update be needed if it will be much the same if they didn't have big plans on top of that?
  2. Cayo Perico proves that Rockstar's idea of "Expanded" can mean land expansion
  3. Cayo Perico sounds like it was more a like a side project during COVID-19 WFH than something in the works for a long time. It is not unreasonable to think that Rockstar, with all their global studios now merged together, haven't been working on something big since the bulk of RDR2 was finished.
Source: https://www.gq-magazine.co.uk/culture/article/gta-online-cayo-perico-heist
  1. Why are they being so vague about the details, even to go as far as using a PS3 trailer for it... are they doing this because they are hiding something? Even being so far to be anticlimactic to take off the pressure from fans, and surprise us later.
What Cyberpunk 2077 has taught the overall gaming community lately is what happens when you overpromise and underdeliver. However Rockstar already learnt this lesson back in 2015 when they promised Heists in GTA Online, which kept being reworked and delayed until near the end of the PS3/360 generation and copped a lot of criticism for it.
Basically every social media comment was "Where are the Heists", fans were frustrated. From that time onwards they never released details until about 2 weeks out from launch for a DLC. RDR2 was a bit longer, but only because they had other partners to consider. For this they originally gave it 1 year from announcement to release date, but it was delayed to 2 years, with PC one more year after that (which also wasn't even announced until one month before that).
Here is a quote about what went wrong with Heists:
We aren’t ready to give an official release date yet, but we are confident they will be ready early in 2015. As you may have read on IGN, Heists were a much bigger challenge to create than we had originally anticipated. Early versions were simply not good enough and had to be scrapped more than once as we honed in on how we thought they should work. We’re happy to say that the pack we are now finalizing is something we are excited by and eager to release as soon as it is ready. We, as a company, have always been about trying to make something that is good rather than hitting a date. We apologize when this gets frustrating but firmly believe that rushing out second-rate content does not do anyone any favors. Hopefully you agree that yesterday’s new Trailer is a sign that Heists are shaping up nicely, but we still need some time to fine tune them. Because we need a little time to get Heists right, we are going to give you a small Christmas gift to keep you entertained until we are done with them.
Sources:
https://www.rockstargames.com/newswire/article/52366/asked-answered-gtav-first-person-experience-online
https://www.ign.com/articles/2014/12/16/grand-theft-auto-5-online-heists-finally-revealed

Reasons why I think something related to Liberty City is most likely to be the next major GTA Online expansion to come

  1. GTA IV & EFLC is highly regarded as a masterpiece, it's fanbase is still strong - many still prefer it to GTA V for a variety reasons, so it is a good candidate for a remaster. They can always make the GTA IV car physics, ragdoll, etc. come back again, perhaps as a user configurable option. Having the map there is the gateway to bringing these highly valued games back to a new generation.
Their games always start with the map, source: https://www.mcvuk.com/development-news/inside-rockstar-north-part-1-the-vision/
  1. The availability of GTA IV is terrible. It is only a Backwards Compatibility title on Xbox One (non Enhanced), runs like rubbish on PC - performance wise (and multiplayer is now removed), and the PS4 & PS5 doesn't have it at all. Most other GTAs are available for purchase, at least on Mobile.
  2. GTA V is now 7 years old and the GTA fanbase is now bigger than ever thanks to GTA V & Online. A lot of new fans haven't had the opportunity to experience GTA IV because of the above availability issue. The new fans are desperate for a new (to them) GTA game, especially since it doesn't look like GTA6 is coming any time soon. Or maybe I'm wrong and 6 is coming soon as well?
  3. GTA Online is progressively getting new content referencing to Liberty City or content ported from Liberty City (i.e The Tugboat, QUB3D), so they are not above re-using GTA IV assets or dropping hints.
  4. It is clear that they have been taking the "lazy" route as far as making new content for GTA Online DLCs by re-using existing assets. Don't get me wrong there is still a lot of work involved, but still it is less work than starting from scratch.
But it would make sense that they will continue their more recent M.O. to re-use existing assets rather than start from scratch to save time, effort and cost.
  1. With high profile departures of the writers such as Leslie Benzies, Dan Houser & Lazlow there is no doubt going to be a brain drain. I'm sure they were working on stuff before their departures, and I'm sure that RockstaTake-Two with all their billions of dollars will be able to find other top talent to bring GTA into a new era, but this will take time, and they can get things out in the meantime. The story of GTA IV, Map & other assets are already made, so this gives them a head start to put out games while they rediscover their Mojo to make GTA6 using new talent.
  2. GTA Online is a Big Money Maker, it will make the GTA IV & ELFC remaster worth it because the remastered map will be used for both GTA IV & Online: LC (maybe slight map differences according to time period).
  3. Why did they put so much effort into issuing cease and desists to OpenIV team for OpenIV's LCinV project (even though it used original game files, no piracy) if they weren't planning on doing something in this space themselves.
  4. Cayo Perico aside (which is still quite small), Los Santos as the primary setting of GTA Online is still a bit stale after 7 years. They can't use 2013 Los Santos forever, surely. Not to mention that a new GTA release is already well overdue.

GTA IV Music Licensing speculation/hints

A little while back, a lot of music track licenses expired and they were pulled from the PC version, most notably Vladivostok FM was most affected with most songs removed.
They put in some new tracks to replace it, which wasn't quite as good but it seemed like that was as good as it's going to get.
But then they went ahead and relicensed the original tracks anyway so all the music is now restored again (about 16 months after being originally cut).
Why go though all that expense of relicensing all that music if they aren't planning to capitalise on it in a big way?

Cayo Perico speculation/hints

Not much here directly, but I have played with it a little bit.
The way that it's programmed is interesting. As far as I can tell, travel to the island is sharing a session with Free Mode rather than being a different game mode, which you can tell by seeing the player list stay the same as whoever is in the Freemode session you were in. There is no loading of a different game mode, it is just a cut scene. On PC you can even chat to people who are still in Los Santos.
When you look at the map, you are located South-East of LS (just past USS Luxington), and if you move the mouse you can get locations of LS show up, it's just the map itself which is hidden.
There is a glitch you can do to "free roam" the whole Island, or just go to the Beach Party standalone, it is clear that you are in Free Mode of an existing Los Santos based lobby.
When I was glitched, I was able to take a Dinghy back to LS, LS was visible. about halfway there, the whole Cayo Perico just de-spawned similar to how the USS Luxington does, and also the weathenight cycle changed instantly too.
When I was glitched but still on the Island, a whole bunch of functions were disabled like spawning cars, calling contacts, etc.
What this shows me is that perhaps they are experimenting with how integration with Future GTA Maps will look like.
Instead of loading a whole different game, or loading a different game mode, it could be one big Free Mode made up of all locations, the locations can not be directly accessed without triggering a cut scene, and the properties of how a Free Mode works can change depending on what location on the broader map you are in.
One challenge I anticipate is that they wouldn't want GTA$ earned in LS to be transferred to a totally new GTA Online area. It is well known that a lot of it glitched and they'd want us to start getting rich again. They have also been experimented with holding separate currencies such as Arena Points or Casino Chips. I could imagine that they come up with a storyline where all your GTA$ Cash gets deposited into Maze Bank but then can't be withdrawn to cash or moved to another bank, and in LC you are forced to use a competing bank like the Bank of Liberty. Basically LS = only get Maze Bank, LC = only get Bank of Liberty.
Cars/Planes etc. Can be not widely transferable (i.e. You MKII or Babushka holding a car has engine failure mid flight and crashes, or maybe you need to go to the Airport marker on food), and maybe some planes (i.e. Luxor) can enter on a visiting basis via. Cutscene of that vehicle but can't be saved at the destination into a personal hangar.

Final words

I hope this gives some good for thought.
Keep speculating! At least until we get some solid info
Here's to 2021.
submitted by SparkySpider to GTAOnlineLC [link] [comments]

point of interest gta 5 cayo video

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